Fixes #1865: Spawn overflow items into the world
This commit is contained in:
parent
0df445c6a8
commit
26f13d4109
1 changed files with 32 additions and 2 deletions
|
@ -359,7 +359,36 @@ public class PartAnnihilationPlane extends PartBasicState implements IGridTickab
|
||||||
entityItem.getEntityItem().stackSize = newStackSize;
|
entityItem.getEntityItem().stackSize = newStackSize;
|
||||||
|
|
||||||
return changed;
|
return changed;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Spawns an overflow item as new {@link EntityItem} into the {@link World}
|
||||||
|
*
|
||||||
|
* @param w the world to spawn it
|
||||||
|
* @param x x coordinate
|
||||||
|
* @param y y coordinate
|
||||||
|
* @param z coordinate
|
||||||
|
* @param overflow the item to spawn
|
||||||
|
*/
|
||||||
|
private void spawnOverflow( IAEItemStack overflow )
|
||||||
|
{
|
||||||
|
if( overflow == null )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
final TileEntity te = this.getTile();
|
||||||
|
final WorldServer w = (WorldServer) te.getWorldObj();
|
||||||
|
final double x = te.xCoord + this.side.offsetX + .5d;
|
||||||
|
final double y = te.yCoord + this.side.offsetY + .5d;
|
||||||
|
final double z = te.zCoord + this.side.offsetZ + .5d;
|
||||||
|
|
||||||
|
final EntityItem overflowEntity = new EntityItem( w, x, y, z, overflow.getItemStack() );
|
||||||
|
overflowEntity.motionX = 0;
|
||||||
|
overflowEntity.motionY = 0;
|
||||||
|
overflowEntity.motionZ = 0;
|
||||||
|
|
||||||
|
w.spawnEntityInWorld( overflowEntity );
|
||||||
}
|
}
|
||||||
|
|
||||||
protected boolean isAnnihilationPlane( TileEntity blockTileEntity, ForgeDirection side )
|
protected boolean isAnnihilationPlane( TileEntity blockTileEntity, ForgeDirection side )
|
||||||
|
@ -545,7 +574,8 @@ public class PartAnnihilationPlane extends PartBasicState implements IGridTickab
|
||||||
|
|
||||||
for( final ItemStack snaggedItem : items )
|
for( final ItemStack snaggedItem : items )
|
||||||
{
|
{
|
||||||
this.storeItemStack( snaggedItem );
|
final IAEItemStack overflow = this.storeItemStack( snaggedItem );
|
||||||
|
this.spawnOverflow( overflow );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue