clean up completely.(Although I think Intellij IDEA did a lot of useless thing)

This commit is contained in:
xsun 2017-04-12 22:10:39 +08:00
parent 53d3eafdbf
commit 4557bb6f15
1 changed files with 13 additions and 17 deletions

View File

@ -19,27 +19,24 @@
package appeng.core.worlddata;
import appeng.core.AEConfig;
import appeng.services.CompassService;
import appeng.services.compass.CompassThreadFactory;
import com.google.common.base.Preconditions;
import com.google.common.collect.Lists;
import net.minecraftforge.common.DimensionManager;
import net.minecraftforge.common.config.Configuration;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.io.File;
import java.util.List;
import java.util.concurrent.ThreadFactory;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import com.google.common.base.Preconditions;
import com.google.common.collect.Lists;
import net.minecraftforge.common.DimensionManager;
import net.minecraftforge.common.config.Configuration;
import appeng.core.AEConfig;
import appeng.services.CompassService;
import appeng.services.compass.CompassThreadFactory;
/**
* Singleton access to anything related to world-based data.
*
* <p>
* Data will change depending which world is loaded. Will probably not affect SMP at all since only one world is loaded,
* but SSP more, cause they play on
* different worlds.
@ -102,12 +99,11 @@ public final class WorldData implements IWorldData
this.spawnData = spawnData;
this.startables = Lists.<IOnWorldStartable>newArrayList( playerData, dimensionData, storageData );
this.stoppables = Lists.<IOnWorldStoppable>newArrayList( playerData, dimensionData, storageData, compassData );
this.stoppables = Lists.newArrayList( playerData, dimensionData, storageData, compassData );
}
/**
* @return ae2 data related to a specific world
*
* @deprecated do not use singletons which are dependent on specific world state
*/
@Deprecated
@ -119,7 +115,7 @@ public final class WorldData implements IWorldData
/**
* Requires to start up from external from here
*
* <p>
* drawback of the singleton build style
*/
public static void onServerAboutToStart()