Prevent matrix frames from being placeable
Formated code and organized imports
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parent
7e24f76e40
commit
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1 changed files with 11 additions and 4 deletions
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@ -4,8 +4,6 @@ import java.util.Arrays;
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import java.util.EnumSet;
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import java.util.List;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IIconRegister;
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import net.minecraft.creativetab.CreativeTabs;
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@ -20,12 +18,15 @@ import appeng.client.render.BaseBlockRender;
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import appeng.client.render.blocks.RenderNull;
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import appeng.core.features.AEFeature;
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import appeng.helpers.ICustomCollision;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class BlockMatrixFrame extends AEBaseBlock implements ICustomCollision
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{
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public BlockMatrixFrame() {
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super( BlockMatrixFrame.class, Material.anvil);
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public BlockMatrixFrame()
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{
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super( BlockMatrixFrame.class, Material.anvil );
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setFeature( EnumSet.of( AEFeature.SpatialIO ) );
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setResistance( 6000000.0F );
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setBlockUnbreakable();
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@ -71,4 +72,10 @@ public class BlockMatrixFrame extends AEBaseBlock implements ICustomCollision
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out.add( AxisAlignedBB.getBoundingBox( 0.0, 0.0, 0.0, 1.0, 1.0, 1.0 ) );
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}
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@Override
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public boolean canPlaceBlockAt(World world, int x, int y, int z)
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{
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return false;
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}
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}
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