diff --git a/src/main/java/appeng/client/render/blocks/RenderQuartzTorch.java b/src/main/java/appeng/client/render/blocks/RenderQuartzTorch.java index b78a841f..7269a4e7 100644 --- a/src/main/java/appeng/client/render/blocks/RenderQuartzTorch.java +++ b/src/main/java/appeng/client/render/blocks/RenderQuartzTorch.java @@ -99,8 +99,6 @@ public class RenderQuartzTorch extends BaseBlockRender @Override public boolean renderInWorld( AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer ) { - BlockQuartzTorch blk = (BlockQuartzTorch) block; - IOrientable te = ( (IOrientableBlock) block ).getOrientable( world, x, y, z ); float Point2 = 6.0f / 16.0f; @@ -149,19 +147,19 @@ public class RenderQuartzTorch extends BaseBlockRender super.renderInWorld( block, world, x, y, z, renderer ); } - blk.getRendererInstance().setTemporaryRenderIcon( Blocks.hopper.getIcon( 0, 0 ) ); + block.getRendererInstance().setTemporaryRenderIcon( Blocks.hopper.getIcon( 0, 0 ) ); renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff ); - boolean out = renderer.renderStandardBlock( blk, x, y, z ); + boolean out = renderer.renderStandardBlock( block, x, y, z ); renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point12 + zOff, Point13 + xOff, top + yOff, Point13 + zOff ); - renderer.renderStandardBlock( blk, x, y, z ); + renderer.renderStandardBlock( block, x, y, z ); renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point3 + zOff, Point3 + xOff, top + yOff, Point12 + zOff ); - renderer.renderStandardBlock( blk, x, y, z ); + renderer.renderStandardBlock( block, x, y, z ); renderer.setRenderBounds( Point12 + xOff, bottom + yOff, Point3 + zOff, Point13 + xOff, top + yOff, Point12 + zOff ); - renderer.renderStandardBlock( blk, x, y, z ); + renderer.renderStandardBlock( block, x, y, z ); if( te != null ) { @@ -170,46 +168,46 @@ public class RenderQuartzTorch extends BaseBlockRender { case EAST: renderer.setRenderBounds( 0, bottom + yOff, bottom + zOff, Point2 + xOff, top + yOff, top + zOff ); - renderer.renderStandardBlock( blk, x, y, z ); + renderer.renderStandardBlock( block, x, y, z ); break; case WEST: renderer.setRenderBounds( Point13 + xOff, bottom + yOff, bottom + zOff, 1.0, top + yOff, top + zOff ); - renderer.renderStandardBlock( blk, x, y, z ); + renderer.renderStandardBlock( block, x, y, z ); break; case NORTH: renderer.setRenderBounds( bottom + xOff, bottom + yOff, Point13 + zOff, top + xOff, top + yOff, 1.0 ); - renderer.renderStandardBlock( blk, x, y, z ); + renderer.renderStandardBlock( block, x, y, z ); break; case SOUTH: renderer.setRenderBounds( bottom + xOff, bottom + yOff, 0, top + xOff, top + yOff, Point2 + zOff ); - renderer.renderStandardBlock( blk, x, y, z ); + renderer.renderStandardBlock( block, x, y, z ); break; case UP: renderer.setRenderBounds( Point2, 0, Point2, Point3, bottom + yOff, Point3 ); - renderer.renderStandardBlock( blk, x, y, z ); + renderer.renderStandardBlock( block, x, y, z ); renderer.setRenderBounds( Point2, 0, Point12, Point3, bottom + yOff, Point13 ); - renderer.renderStandardBlock( blk, x, y, z ); + renderer.renderStandardBlock( block, x, y, z ); renderer.setRenderBounds( Point12, 0, Point2, Point13, bottom + yOff, Point3 ); - renderer.renderStandardBlock( blk, x, y, z ); + renderer.renderStandardBlock( block, x, y, z ); renderer.setRenderBounds( Point12, 0, Point12, Point13, bottom + yOff, Point13 ); - renderer.renderStandardBlock( blk, x, y, z ); + renderer.renderStandardBlock( block, x, y, z ); break; case DOWN: renderer.setRenderBounds( Point2, top + yOff, Point2, Point3, 1.0, Point3 ); - renderer.renderStandardBlock( blk, x, y, z ); + renderer.renderStandardBlock( block, x, y, z ); renderer.setRenderBounds( Point2, top + yOff, Point12, Point3, 1.0, Point13 ); - renderer.renderStandardBlock( blk, x, y, z ); + renderer.renderStandardBlock( block, x, y, z ); renderer.setRenderBounds( Point12, top + yOff, Point2, Point13, 1.0, Point3 ); - renderer.renderStandardBlock( blk, x, y, z ); + renderer.renderStandardBlock( block, x, y, z ); renderer.setRenderBounds( Point12, top + yOff, Point12, Point13, 1.0, Point13 ); - renderer.renderStandardBlock( blk, x, y, z ); + renderer.renderStandardBlock( block, x, y, z ); break; default: } } renderer.renderAllFaces = false; - blk.getRendererInstance().setTemporaryRenderIcon( null ); + block.getRendererInstance().setTemporaryRenderIcon( null ); return out; }