Fixed Cable Rendering Glitch.
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6fe45c11f7
commit
4be835d27f
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@ -95,7 +95,8 @@ public class PartCable extends AEBasePart implements IPartCable
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return CableBusTextures.MECable_Yellow.getIcon();
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default:
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}
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return is.getIconIndex();
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return AEApi.instance().parts().partCableGlass.item( AEColor.Transparent ).getIconIndex(
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AEApi.instance().parts().partCableGlass.stack( AEColor.Transparent, 1 ) );
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}
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public Icon getTexture(AEColor c)
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@ -141,7 +142,8 @@ public class PartCable extends AEBasePart implements IPartCable
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return CableBusTextures.MECovered_Yellow.getIcon();
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default:
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}
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return AEApi.instance().parts().partCableCovered.item( AEColor.Transparent ).getIconIndex( AEApi.instance().parts().partCableCovered.stack( AEColor.Transparent, 1 ) );
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return AEApi.instance().parts().partCableCovered.item( AEColor.Transparent ).getIconIndex(
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AEApi.instance().parts().partCableCovered.stack( AEColor.Transparent, 1 ) );
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}
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public Icon getSmartTexture(AEColor c)
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@ -192,40 +192,31 @@ public class PartDenseCable extends PartCable
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boolean isGlass = false;
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AEColor myColor = getCableColor();
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/*
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* ( ghh != null && ccph != null && ghh.getCableConnectionType( of ) ==
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* AECableType.GLASS && ccph.getPart( of.getOpposite() ) == null ) {
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* isGlass = true; rh.setTexture( getGlassTexture( myColor =
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* ccph.getColor() ) ); } else if ( ccph == null && ghh != null &&
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* ghh.getCableConnectionType( of ) != AECableType.GLASS ) {
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* rh.setTexture( getSmartTexture( myColor ) ); switch (of) { case DOWN:
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* rh.setBounds( 3, 0, 3, 13, 4, 13 ); break; case EAST: rh.setBounds(
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* 12, 3, 3, 16, 13, 13 ); break; case NORTH: rh.setBounds( 3, 3, 0, 13,
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* 13, 4 ); break; case SOUTH: rh.setBounds( 3, 3, 12, 13, 13, 16 );
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* break; case UP: rh.setBounds( 3, 12, 3, 13, 16, 13 ); break; case
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* WEST: rh.setBounds( 0, 3, 3, 4, 13, 13 ); break; default: return; }
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* rh.renderBlock( x, y, z, renderer );
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* ( ghh != null && ccph != null && ghh.getCableConnectionType( of ) == AECableType.GLASS && ccph.getPart(
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* of.getOpposite() ) == null ) { isGlass = true; rh.setTexture( getGlassTexture( myColor = ccph.getColor() ) );
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* } else if ( ccph == null && ghh != null && ghh.getCableConnectionType( of ) != AECableType.GLASS ) {
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* rh.setTexture( getSmartTexture( myColor ) ); switch (of) { case DOWN: rh.setBounds( 3, 0, 3, 13, 4, 13 );
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* break; case EAST: rh.setBounds( 12, 3, 3, 16, 13, 13 ); break; case NORTH: rh.setBounds( 3, 3, 0, 13, 13, 4
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* ); break; case SOUTH: rh.setBounds( 3, 3, 12, 13, 13, 16 ); break; case UP: rh.setBounds( 3, 12, 3, 13, 16,
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* 13 ); break; case WEST: rh.setBounds( 0, 3, 3, 4, 13, 13 ); break; default: return; } rh.renderBlock( x, y,
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* z, renderer );
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*
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* if ( true ) { setSmartConnectionRotations( of, renderer ); Icon defa
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* = new TaughtIcon( getChannelTex( channels, false ).getIcon(), -0.2f
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* ); Icon defb = new TaughtIcon( getChannelTex( channels, true
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* ).getIcon(), -0.2f );
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* if ( true ) { setSmartConnectionRotations( of, renderer ); Icon defa = new TaughtIcon( getChannelTex(
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* channels, false ).getIcon(), -0.2f ); Icon defb = new TaughtIcon( getChannelTex( channels, true ).getIcon(),
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* -0.2f );
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*
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* if ( of == ForgeDirection.EAST || of == ForgeDirection.WEST ) {
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* AEBaseBlock blk = (AEBaseBlock) rh.getBlock(); FlipableIcon ico =
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* blk.getRendererInstance().getTexture( ForgeDirection.EAST );
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* ico.setFlip( false, true ); }
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* if ( of == ForgeDirection.EAST || of == ForgeDirection.WEST ) { AEBaseBlock blk = (AEBaseBlock)
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* rh.getBlock(); FlipableIcon ico = blk.getRendererInstance().getTexture( ForgeDirection.EAST ); ico.setFlip(
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* false, true ); }
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*
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* Tessellator.instance.setBrightness( 15 << 20 | 15 << 5 );
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* Tessellator.instance.setColorOpaque_I( myColor.mediumVariant );
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* rh.setTexture( defa, defa, defa, defa, defa, defa ); renderAllFaces(
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* (AEBaseBlock) rh.getBlock(), x, y, z, renderer );
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* Tessellator.instance.setBrightness( 15 << 20 | 15 << 5 ); Tessellator.instance.setColorOpaque_I(
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* myColor.mediumVariant ); rh.setTexture( defa, defa, defa, defa, defa, defa ); renderAllFaces( (AEBaseBlock)
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* rh.getBlock(), x, y, z, renderer );
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*
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* Tessellator.instance.setColorOpaque_I( myColor.whiteVariant );
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* rh.setTexture( defb, defb, defb, defb, defb, defb ); renderAllFaces(
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* (AEBaseBlock) rh.getBlock(), x, y, z, renderer );
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* Tessellator.instance.setColorOpaque_I( myColor.whiteVariant ); rh.setTexture( defb, defb, defb, defb, defb,
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* defb ); renderAllFaces( (AEBaseBlock) rh.getBlock(), x, y, z, renderer );
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*
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* renderer.uvRotateBottom = renderer.uvRotateEast =
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* renderer.uvRotateNorth = renderer.uvRotateSouth =
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* renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth =
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* renderer.uvRotateTop = renderer.uvRotateWest = 0; }
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*
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* rh.setTexture( getTexture( getCableColor() ) ); }
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