Fixed Cable Rendering Glitch.

This commit is contained in:
AlgorithmX2 2014-01-29 21:17:59 -06:00
parent 6fe45c11f7
commit 4be835d27f
2 changed files with 24 additions and 31 deletions

View file

@ -95,7 +95,8 @@ public class PartCable extends AEBasePart implements IPartCable
return CableBusTextures.MECable_Yellow.getIcon();
default:
}
return is.getIconIndex();
return AEApi.instance().parts().partCableGlass.item( AEColor.Transparent ).getIconIndex(
AEApi.instance().parts().partCableGlass.stack( AEColor.Transparent, 1 ) );
}
public Icon getTexture(AEColor c)
@ -141,7 +142,8 @@ public class PartCable extends AEBasePart implements IPartCable
return CableBusTextures.MECovered_Yellow.getIcon();
default:
}
return AEApi.instance().parts().partCableCovered.item( AEColor.Transparent ).getIconIndex( AEApi.instance().parts().partCableCovered.stack( AEColor.Transparent, 1 ) );
return AEApi.instance().parts().partCableCovered.item( AEColor.Transparent ).getIconIndex(
AEApi.instance().parts().partCableCovered.stack( AEColor.Transparent, 1 ) );
}
public Icon getSmartTexture(AEColor c)

View file

@ -192,40 +192,31 @@ public class PartDenseCable extends PartCable
boolean isGlass = false;
AEColor myColor = getCableColor();
/*
* ( ghh != null && ccph != null && ghh.getCableConnectionType( of ) ==
* AECableType.GLASS && ccph.getPart( of.getOpposite() ) == null ) {
* isGlass = true; rh.setTexture( getGlassTexture( myColor =
* ccph.getColor() ) ); } else if ( ccph == null && ghh != null &&
* ghh.getCableConnectionType( of ) != AECableType.GLASS ) {
* rh.setTexture( getSmartTexture( myColor ) ); switch (of) { case DOWN:
* rh.setBounds( 3, 0, 3, 13, 4, 13 ); break; case EAST: rh.setBounds(
* 12, 3, 3, 16, 13, 13 ); break; case NORTH: rh.setBounds( 3, 3, 0, 13,
* 13, 4 ); break; case SOUTH: rh.setBounds( 3, 3, 12, 13, 13, 16 );
* break; case UP: rh.setBounds( 3, 12, 3, 13, 16, 13 ); break; case
* WEST: rh.setBounds( 0, 3, 3, 4, 13, 13 ); break; default: return; }
* rh.renderBlock( x, y, z, renderer );
* ( ghh != null && ccph != null && ghh.getCableConnectionType( of ) == AECableType.GLASS && ccph.getPart(
* of.getOpposite() ) == null ) { isGlass = true; rh.setTexture( getGlassTexture( myColor = ccph.getColor() ) );
* } else if ( ccph == null && ghh != null && ghh.getCableConnectionType( of ) != AECableType.GLASS ) {
* rh.setTexture( getSmartTexture( myColor ) ); switch (of) { case DOWN: rh.setBounds( 3, 0, 3, 13, 4, 13 );
* break; case EAST: rh.setBounds( 12, 3, 3, 16, 13, 13 ); break; case NORTH: rh.setBounds( 3, 3, 0, 13, 13, 4
* ); break; case SOUTH: rh.setBounds( 3, 3, 12, 13, 13, 16 ); break; case UP: rh.setBounds( 3, 12, 3, 13, 16,
* 13 ); break; case WEST: rh.setBounds( 0, 3, 3, 4, 13, 13 ); break; default: return; } rh.renderBlock( x, y,
* z, renderer );
*
* if ( true ) { setSmartConnectionRotations( of, renderer ); Icon defa
* = new TaughtIcon( getChannelTex( channels, false ).getIcon(), -0.2f
* ); Icon defb = new TaughtIcon( getChannelTex( channels, true
* ).getIcon(), -0.2f );
* if ( true ) { setSmartConnectionRotations( of, renderer ); Icon defa = new TaughtIcon( getChannelTex(
* channels, false ).getIcon(), -0.2f ); Icon defb = new TaughtIcon( getChannelTex( channels, true ).getIcon(),
* -0.2f );
*
* if ( of == ForgeDirection.EAST || of == ForgeDirection.WEST ) {
* AEBaseBlock blk = (AEBaseBlock) rh.getBlock(); FlipableIcon ico =
* blk.getRendererInstance().getTexture( ForgeDirection.EAST );
* ico.setFlip( false, true ); }
* if ( of == ForgeDirection.EAST || of == ForgeDirection.WEST ) { AEBaseBlock blk = (AEBaseBlock)
* rh.getBlock(); FlipableIcon ico = blk.getRendererInstance().getTexture( ForgeDirection.EAST ); ico.setFlip(
* false, true ); }
*
* Tessellator.instance.setBrightness( 15 << 20 | 15 << 5 );
* Tessellator.instance.setColorOpaque_I( myColor.mediumVariant );
* rh.setTexture( defa, defa, defa, defa, defa, defa ); renderAllFaces(
* (AEBaseBlock) rh.getBlock(), x, y, z, renderer );
* Tessellator.instance.setBrightness( 15 << 20 | 15 << 5 ); Tessellator.instance.setColorOpaque_I(
* myColor.mediumVariant ); rh.setTexture( defa, defa, defa, defa, defa, defa ); renderAllFaces( (AEBaseBlock)
* rh.getBlock(), x, y, z, renderer );
*
* Tessellator.instance.setColorOpaque_I( myColor.whiteVariant );
* rh.setTexture( defb, defb, defb, defb, defb, defb ); renderAllFaces(
* (AEBaseBlock) rh.getBlock(), x, y, z, renderer );
* Tessellator.instance.setColorOpaque_I( myColor.whiteVariant ); rh.setTexture( defb, defb, defb, defb, defb,
* defb ); renderAllFaces( (AEBaseBlock) rh.getBlock(), x, y, z, renderer );
*
* renderer.uvRotateBottom = renderer.uvRotateEast =
* renderer.uvRotateNorth = renderer.uvRotateSouth =
* renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth =
* renderer.uvRotateTop = renderer.uvRotateWest = 0; }
*
* rh.setTexture( getTexture( getCableColor() ) ); }