Fixed Bug: #0850 - Facades are mirrored

This commit is contained in:
AlgorithmX2 2014-08-10 00:27:04 -05:00
parent 699c78d4ac
commit 4cfe61de26

View file

@ -364,8 +364,8 @@ public class RenderBlocksWorkaround extends RenderBlocks
{
Tessellator tessellator = Tessellator.instance;
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinZ * 16.0D );
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxZ * 16.0D );
double d4 = (double) par8Icon.getInterpolatedU( this.renderMinZ * 16.0D );
double d3 = (double) par8Icon.getInterpolatedU( this.renderMaxZ * 16.0D );
double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
@ -554,8 +554,8 @@ public class RenderBlocksWorkaround extends RenderBlocks
{
Tessellator tessellator = Tessellator.instance;
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
double d4 = (double) par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
double d3 = (double) par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );