Removed Pointless value.
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@ -52,7 +52,6 @@ public class PartPlacement
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float f = 1.0F;
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double d0 = (double) mc.playerController.getBlockReachDistance();
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double d1 = d0;
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Vec3 vec3 = mc.renderViewEntity.getPosition( f );
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if ( mop != null && mop.hitVec.distanceTo( vec3 ) < d0 )
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