Fixed World Gen

This commit is contained in:
AlgorithmX2 2014-02-08 23:59:04 -06:00
parent 5f8570abdc
commit 608edc56b1

View file

@ -4,7 +4,6 @@ import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;
@ -22,13 +21,10 @@ final public class QuartzWorldGen implements IWorldGenerator
Block normal = AEApi.instance().blocks().blockQuartzOre.block();
Block charged = AEApi.instance().blocks().blockQuartzOreCharged.block();
ItemStack is_normal = AEApi.instance().blocks().blockQuartzOre.stack( 1 );
ItemStack is_charged = AEApi.instance().blocks().blockQuartzOreCharged.stack( 1 );
if ( normal == null || charged == null )
if ( normal != null && charged != null )
{
oreNormal = new WorldGenMinable( normal, is_normal.getItemDamage(), AEConfig.instance.oresPerCluster, Blocks.stone );
oreCharged = new WorldGenMinable( charged, is_charged.getItemDamage(), AEConfig.instance.oresPerCluster, Blocks.stone );
oreNormal = new WorldGenMinable( normal, 0, AEConfig.instance.oresPerCluster, Blocks.stone );
oreCharged = new WorldGenMinable( charged, 0, AEConfig.instance.oresPerCluster, Blocks.stone );
}
else
oreNormal = oreCharged = null;