Code aesthetics and typo fixes.
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parent
650edae902
commit
6529de911a
5 changed files with 7 additions and 6 deletions
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@ -427,7 +427,7 @@ public abstract class AEBaseContainer extends Container
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}
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else
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{
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throw new IllegalArgumentException( "Invalid Slot [" + newSlot + "]for AE Container instead of AppEngSlot." );
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throw new IllegalArgumentException( "Invalid Slot [" + newSlot + "] for AE Container instead of AppEngSlot." );
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}
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}
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@ -79,7 +79,7 @@ public class AEBaseTile extends TileEntity implements IOrientable, ICommonTile,
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@Override
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public boolean shouldRefresh( final World world, final BlockPos pos, final IBlockState oldState, final IBlockState newSate )
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{
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return newSate.getBlock() != oldState.getBlock(); // state dosn't change tile entities in AE2.
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return newSate.getBlock() != oldState.getBlock(); // state doesn't change tile entities in AE2.
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}
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public static void registerTileItem( final Class<? extends TileEntity> c, final IStackSrc wat )
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@ -94,7 +94,7 @@ public class ItemComparisonHelper
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/**
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* A slightly different method from ItemStack.java to skip the isEmpty() check. This allows you to check for identical empty spots..
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*/
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public boolean isItemEqual( ItemStack left, ItemStack right) {
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public boolean isItemEqual( ItemStack left, ItemStack right ) {
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return left.getItem() == right.getItem() && left.getItemDamage() == right.getItemDamage();
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}
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@ -511,8 +511,8 @@ public final class MeteoritePlacer
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}
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}
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final int minBLocks = 200;
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if( validBlocks > minBLocks && realValidBlocks > 80 )
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final int minBlocks = 200;
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if( validBlocks > minBlocks && realValidBlocks > 80 )
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{
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// we can spawn here!
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@ -35,7 +35,8 @@ public class UVLightmapJsonTest
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@EventHandler
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public void preInit( FMLPreInitializationEvent event )
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{
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GameRegistry.register( uvlblock = new Block( Material.IRON ){
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GameRegistry.register( uvlblock = new Block( Material.IRON )
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{
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final AxisAlignedBB box = new AxisAlignedBB( 0.25, 0, 7 / 16d, 0.75, 1, 9 / 16d );
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