Code aesthetics and typo fixes.

This commit is contained in:
Gunther De Wachter 2017-06-26 16:35:50 +02:00
parent 650edae902
commit 6529de911a
5 changed files with 7 additions and 6 deletions

View file

@ -79,7 +79,7 @@ public class AEBaseTile extends TileEntity implements IOrientable, ICommonTile,
@Override
public boolean shouldRefresh( final World world, final BlockPos pos, final IBlockState oldState, final IBlockState newSate )
{
return newSate.getBlock() != oldState.getBlock(); // state dosn't change tile entities in AE2.
return newSate.getBlock() != oldState.getBlock(); // state doesn't change tile entities in AE2.
}
public static void registerTileItem( final Class<? extends TileEntity> c, final IStackSrc wat )

View file

@ -511,8 +511,8 @@ public final class MeteoritePlacer
}
}
final int minBLocks = 200;
if( validBlocks > minBLocks && realValidBlocks > 80 )
final int minBlocks = 200;
if( validBlocks > minBlocks && realValidBlocks > 80 )
{
// we can spawn here!

View file

@ -35,7 +35,8 @@ public class UVLightmapJsonTest
@EventHandler
public void preInit( FMLPreInitializationEvent event )
{
GameRegistry.register( uvlblock = new Block( Material.IRON ){
GameRegistry.register( uvlblock = new Block( Material.IRON )
{
final AxisAlignedBB box = new AxisAlignedBB( 0.25, 0, 7 / 16d, 0.75, 1, 9 / 16d );