Swapped Crafting / Processing Tab behavior, seems more natural.
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71aed561d4
commit
675d068934
1 changed files with 12 additions and 11 deletions
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@ -24,7 +24,7 @@ public class GuiPatternTerm extends GuiMEMonitorable
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GuiTabButton tabCraftButton;
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GuiTabButton tabProcessButton;
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//GuiImgButton substitutionsBtn;
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// GuiImgButton substitutionsBtn;
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GuiImgButton encodeBtn;
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GuiImgButton clearBtn;
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@ -37,8 +37,9 @@ public class GuiPatternTerm extends GuiMEMonitorable
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buttonList.add( tabProcessButton = new GuiTabButton( this.guiLeft + 173, this.guiTop + this.ySize - 179, new ItemStack( Blocks.furnace ),
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GuiText.ProcessingPattern.getLocal(), itemRender ) );
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//buttonList.add( substitutionsBtn = new GuiImgButton( this.guiLeft + 84, this.guiTop + this.ySize - 163, Settings.ACTIONS, ActionItems.SUBSTITUTION ) );
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//substitutionsBtn.halfSize = true;
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// buttonList.add( substitutionsBtn = new GuiImgButton( this.guiLeft + 84, this.guiTop + this.ySize - 163,
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// Settings.ACTIONS, ActionItems.SUBSTITUTION ) );
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// substitutionsBtn.halfSize = true;
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buttonList.add( clearBtn = new GuiImgButton( this.guiLeft + 74, this.guiTop + this.ySize - 163, Settings.ACTIONS, ActionItems.CLOSE ) );
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clearBtn.halfSize = true;
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@ -56,7 +57,7 @@ public class GuiPatternTerm extends GuiMEMonitorable
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if ( tabCraftButton == btn || tabProcessButton == btn )
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{
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NetworkHandler.instance.sendToServer( new PacketValueConfig( "PatternTerminal.CraftMode", tabProcessButton == btn ? "0" : "1" ) );
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NetworkHandler.instance.sendToServer( new PacketValueConfig( "PatternTerminal.CraftMode", tabProcessButton == btn ? "1" : "0" ) );
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}
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if ( encodeBtn == btn )
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@ -76,10 +77,10 @@ public class GuiPatternTerm extends GuiMEMonitorable
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e.printStackTrace();
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}
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//if ( substitutionsBtn == btn )
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//{
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// if ( substitutionsBtn == btn )
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// {
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//}
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// }
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}
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protected void repositionSlot(AppEngSlot s)
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@ -108,13 +109,13 @@ public class GuiPatternTerm extends GuiMEMonitorable
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{
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if ( !container.craftingMode )
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{
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tabCraftButton.visible = true;
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tabProcessButton.visible = false;
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tabCraftButton.visible = false;
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tabProcessButton.visible = true;
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}
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else
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{
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tabCraftButton.visible = false;
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tabProcessButton.visible = true;
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tabCraftButton.visible = true;
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tabProcessButton.visible = false;
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}
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super.drawFG( offsetX, offsetY, mouseX, mouseY );
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