Fixes #2099: No neighbor update of Pressure P2P before IAirHandler is validated.

This commit is contained in:
yueh 2016-01-10 21:01:02 +01:00
parent f47fd1957a
commit 68d3025fac
1 changed files with 9 additions and 1 deletions

View File

@ -58,6 +58,7 @@ public final class PartP2PPressure extends PartP2PTunnel<PartP2PPressure> implem
@Nonnull
private final IAirHandler handler;
private boolean isConnected = false;
private boolean isValid = false;
public PartP2PPressure( final ItemStack is )
{
@ -87,14 +88,20 @@ public final class PartP2PPressure extends PartP2PTunnel<PartP2PPressure> implem
public void onNeighborChanged()
{
super.onNeighborChanged();
this.getInternalHandler().onNeighborChange();
if( this.isValid )
{
this.getInternalHandler().onNeighborChange();
}
}
@Override
public void addToWorld()
{
super.addToWorld();
this.getInternalHandler().validateI( this.getTile() );
this.isValid = true;
}
@Override
@ -102,6 +109,7 @@ public final class PartP2PPressure extends PartP2PTunnel<PartP2PPressure> implem
{
super.removeFromWorld();
this.isValid = false;
if( this.isOutput() && this.getInput() != null )
{
this.getInternalHandler().removeConnection( this.getInput().getInternalHandler() );