From 69e1c5433f85bca8cd64a7d923aed13a6f151bf8 Mon Sep 17 00:00:00 2001 From: yueh Date: Tue, 11 Oct 2016 15:38:47 +0200 Subject: [PATCH] Fixes #2454: Incorrect bottom edge texture rotation on pylons on X axis --- .../appeng/client/render/spatial/SpatialPylonBakedModel.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/appeng/client/render/spatial/SpatialPylonBakedModel.java b/src/main/java/appeng/client/render/spatial/SpatialPylonBakedModel.java index 411d99f3..bd1a88f7 100644 --- a/src/main/java/appeng/client/render/spatial/SpatialPylonBakedModel.java +++ b/src/main/java/appeng/client/render/spatial/SpatialPylonBakedModel.java @@ -77,14 +77,14 @@ class SpatialPylonBakedModel implements IBakedModel builder.setUvRotation( EnumFacing.SOUTH, 1 ); builder.setUvRotation( EnumFacing.NORTH, 1 ); builder.setUvRotation( EnumFacing.UP, 2 ); - builder.setUvRotation( EnumFacing.DOWN, 1 ); + builder.setUvRotation( EnumFacing.DOWN, 2 ); } else if( ( flags & TileSpatialPylon.DISPLAY_MIDDLE ) == TileSpatialPylon.DISPLAY_END_MIN ) { builder.setUvRotation( EnumFacing.SOUTH, 2 ); builder.setUvRotation( EnumFacing.NORTH, 2 ); builder.setUvRotation( EnumFacing.UP, 1 ); - builder.setUvRotation( EnumFacing.DOWN, 2 ); + builder.setUvRotation( EnumFacing.DOWN, 1 ); } else {