Trying to fix #2489: Always use the BLOCK VertexFormat for fullbright quads, and try to disable diffuse lighting for them.
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d432a6eb89
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1 changed files with 2 additions and 7 deletions
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@ -32,7 +32,6 @@ import java.lang.reflect.Type;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.Map;
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import javax.annotation.Nullable;
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import com.google.common.base.Charsets;
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@ -336,12 +335,7 @@ public enum UVLModelLoader implements ICustomModelLoader
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Pair<Float, Float> brightness = uvlightmap.get( face );
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if( brightness != null )
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{
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VertexFormat format = new VertexFormat( quad.getFormat() );
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if( !format.getElements().contains( DefaultVertexFormats.TEX_2S ) )
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{
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format.addElement( DefaultVertexFormats.TEX_2S );
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}
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UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder( format );
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UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder( DefaultVertexFormats.BLOCK );
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VertexLighterFlat trans = new VertexLighterFlat( Minecraft.getMinecraft().getBlockColors() ){
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@Override
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@ -362,6 +356,7 @@ public enum UVLModelLoader implements ICustomModelLoader
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builder.setQuadTint( quad.getTintIndex() );
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builder.setQuadOrientation( quad.getFace() );
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builder.setTexture( quad.getSprite() );
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builder.setApplyDiffuseLighting( false );
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return builder.build();
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}
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else
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