Typo penitration

This commit is contained in:
thatsIch 2014-09-21 00:38:22 +02:00
parent 976d457193
commit 6f8ceacf97

View file

@ -292,10 +292,10 @@ public class ToolMassCannon extends AEBasePoweredItem implements IStorageCell
}
}
private void standardAmmo(float penitration, World w, EntityPlayer p, Vec3 vec3, Vec3 vec31, Vec3 direction, double d0, double d1, double d2)
private void standardAmmo(float penetration, World w, EntityPlayer p, Vec3 vec3, Vec3 vec31, Vec3 direction, double d0, double d1, double d2)
{
boolean hasDestroyedSomething = true;
while (penitration > 0 && hasDestroyedSomething)
while (penetration > 0 && hasDestroyedSomething)
{
hasDestroyedSomething = false;
@ -367,11 +367,11 @@ public class ToolMassCannon extends AEBasePoweredItem implements IStorageCell
if ( pos.typeOfHit == MovingObjectType.ENTITY )
{
int dmg = (int) Math.ceil( penitration / 20.0f );
int dmg = (int) Math.ceil( penetration / 20.0f );
if ( pos.entityHit instanceof EntityLivingBase )
{
EntityLivingBase el = (EntityLivingBase) pos.entityHit;
penitration -= dmg;
penetration -= dmg;
el.knockBack( p, 0, (double) -direction.xCoord, (double) -direction.zCoord );
// el.knockBack( p, 0, vec3.xCoord,
// vec3.zCoord );
@ -392,7 +392,7 @@ public class ToolMassCannon extends AEBasePoweredItem implements IStorageCell
else if ( pos.typeOfHit == MovingObjectType.BLOCK )
{
if ( !AEConfig.instance.isFeatureEnabled( AEFeature.MassCannonBlockDamage ) )
penitration = 0;
penetration = 0;
else
{
Block b = w.getBlock( pos.blockX, pos.blockY, pos.blockZ );
@ -402,11 +402,11 @@ public class ToolMassCannon extends AEBasePoweredItem implements IStorageCell
float hardness = b.getBlockHardness( w, pos.blockX, pos.blockY, pos.blockZ ) * 9.0f;
if ( hardness >= 0.0 )
{
if ( penitration > hardness && Platform.hasPermissions( new DimensionalCoord( w, pos.blockX, pos.blockY, pos.blockZ ), p ) )
if ( penetration > hardness && Platform.hasPermissions( new DimensionalCoord( w, pos.blockX, pos.blockY, pos.blockZ ), p ) )
{
hasDestroyedSomething = true;
penitration -= hardness;
penitration *= 0.60;
penetration -= hardness;
penetration *= 0.60;
w.func_147480_a( pos.blockX, pos.blockY, pos.blockZ, true );
// w.destroyBlock( pos.blockX, pos.blockY, pos.blockZ, true );
}