Storage monitors now use display lists.

This commit is contained in:
AlgorithmX2 2014-04-24 02:14:18 -05:00
parent fafa79e657
commit 722d065c2c

View file

@ -6,6 +6,7 @@ import java.io.IOException;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
@ -112,6 +113,8 @@ public class PartStorageMonitor extends PartMonitor implements IPartStorageMonit
else
configuredItem = null;
updateList = true;
return stuff;
}
@ -150,11 +153,11 @@ public class PartStorageMonitor extends PartMonitor implements IPartStorageMonit
}
protected PartStorageMonitor(Class myClass, ItemStack is) {
super( myClass, is,true );
super( myClass, is, true );
}
public PartStorageMonitor(ItemStack is) {
super( PartStorageMonitor.class, is,true );
super( PartStorageMonitor.class, is, true );
frontBright = CableBusTextures.PartStorageMonitor_Bright;
frontColored = CableBusTextures.PartStorageMonitor_Colored;
frontDark = CableBusTextures.PartStorageMonitor_Dark;
@ -167,10 +170,28 @@ public class PartStorageMonitor extends PartMonitor implements IPartStorageMonit
return true;
}
@SideOnly(Side.CLIENT)
private boolean updateList;
@SideOnly(Side.CLIENT)
private Integer dspList;
@Override
@SideOnly(Side.CLIENT)
protected void finalize() throws Throwable
{
super.finalize();
if ( dspList != null )
GLAllocation.deleteDisplayLists( dspList );
}
@Override
@SideOnly(Side.CLIENT)
public void renderDynamic(double x, double y, double z, IPartRenderHelper rh, RenderBlocks renderer)
{
if ( dspList == null )
dspList = GLAllocation.generateDisplayLists( 1 );
Tessellator tess = Tessellator.instance;
if ( Platform.isDrawing( tess ) )
return;
@ -182,101 +203,116 @@ public class PartStorageMonitor extends PartMonitor implements IPartStorageMonit
if ( ais != null )
{
GL11.glPushMatrix();
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
ForgeDirection d = side;
GL11.glTranslated( x + 0.5, y + 0.5, z + 0.5 );
GL11.glTranslated( d.offsetX * 0.76, d.offsetY * 0.76, d.offsetZ * 0.76 );
if ( d == ForgeDirection.UP )
if ( updateList )
{
GL11.glScalef( 1.0f, -1.0f, 1.0f );
GL11.glRotatef( 90.0f, 1.0f, 0.0f, 0.0f );
GL11.glRotatef( (float) spin * 90.0F, 0, 0, 1 );
updateList = false;
GL11.glNewList( dspList, GL11.GL_COMPILE_AND_EXECUTE );
tesrRenderScreen( tess, ais );
GL11.glEndList();
}
else
GL11.glCallList( dspList );
if ( d == ForgeDirection.DOWN )
{
GL11.glScalef( 1.0f, -1.0f, 1.0f );
GL11.glRotatef( -90.0f, 1.0f, 0.0f, 0.0f );
GL11.glRotatef( (float) spin * -90.0F, 0, 0, 1 );
}
if ( d == ForgeDirection.EAST )
{
GL11.glScalef( -1.0f, -1.0f, -1.0f );
GL11.glRotatef( -90.0f, 0.0f, 1.0f, 0.0f );
}
if ( d == ForgeDirection.WEST )
{
GL11.glScalef( -1.0f, -1.0f, -1.0f );
GL11.glRotatef( 90.0f, 0.0f, 1.0f, 0.0f );
}
if ( d == ForgeDirection.NORTH )
{
GL11.glScalef( -1.0f, -1.0f, -1.0f );
}
if ( d == ForgeDirection.SOUTH )
{
GL11.glScalef( -1.0f, -1.0f, -1.0f );
GL11.glRotatef( 180.0f, 0.0f, 1.0f, 0.0f );
}
GL11.glPushMatrix();
try
{
ItemStack sis = ais.getItemStack();
sis.stackSize = 1;
int br = 16 << 20 | 16 << 4;
int var11 = br % 65536;
int var12 = br / 65536;
OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11 * 0.8F, var12 * 0.8F );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
GL11.glDisable( GL11.GL_LIGHTING );
GL11.glDisable( GL12.GL_RESCALE_NORMAL );
// RenderHelper.enableGUIStandardItemLighting();
tess.setColorOpaque_F( 1.0f, 1.0f, 1.0f );
ClientHelper.proxy.doRenderItem( sis, this.tile );
}
catch (Exception e)
{
AELog.error( e );
}
GL11.glPopMatrix();
GL11.glTranslatef( 0.0f, 0.14f, -0.24f );
GL11.glScalef( 1.0f / 62.0f, 1.0f / 62.0f, 1.0f / 62.0f );
long qty = ais.getStackSize();
if ( qty > 999999999999L )
qty = 999999999999L;
String msg = Long.toString( qty );
if ( qty > 1000000000 )
msg = Long.toString( qty / 1000000000 ) + "B";
else if ( qty > 1000000 )
msg = Long.toString( qty / 1000000 ) + "M";
else if ( qty > 9999 )
msg = Long.toString( qty / 1000 ) + "K";
FontRenderer fr = Minecraft.getMinecraft().fontRenderer;
int width = fr.getStringWidth( msg );
GL11.glTranslatef( -0.5f * width, 0.0f, -1.0f );
fr.drawString( msg, 0, 0, 0 );
GL11.glPopAttrib();
GL11.glPopMatrix();
}
}
private void tesrRenderScreen(Tessellator tess, IAEItemStack ais)
{
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
ForgeDirection d = side;
GL11.glTranslated( d.offsetX * 0.76, d.offsetY * 0.76, d.offsetZ * 0.76 );
if ( d == ForgeDirection.UP )
{
GL11.glScalef( 1.0f, -1.0f, 1.0f );
GL11.glRotatef( 90.0f, 1.0f, 0.0f, 0.0f );
GL11.glRotatef( (float) spin * 90.0F, 0, 0, 1 );
}
if ( d == ForgeDirection.DOWN )
{
GL11.glScalef( 1.0f, -1.0f, 1.0f );
GL11.glRotatef( -90.0f, 1.0f, 0.0f, 0.0f );
GL11.glRotatef( (float) spin * -90.0F, 0, 0, 1 );
}
if ( d == ForgeDirection.EAST )
{
GL11.glScalef( -1.0f, -1.0f, -1.0f );
GL11.glRotatef( -90.0f, 0.0f, 1.0f, 0.0f );
}
if ( d == ForgeDirection.WEST )
{
GL11.glScalef( -1.0f, -1.0f, -1.0f );
GL11.glRotatef( 90.0f, 0.0f, 1.0f, 0.0f );
}
if ( d == ForgeDirection.NORTH )
{
GL11.glScalef( -1.0f, -1.0f, -1.0f );
}
if ( d == ForgeDirection.SOUTH )
{
GL11.glScalef( -1.0f, -1.0f, -1.0f );
GL11.glRotatef( 180.0f, 0.0f, 1.0f, 0.0f );
}
GL11.glPushMatrix();
try
{
ItemStack sis = ais.getItemStack();
sis.stackSize = 1;
int br = 16 << 20 | 16 << 4;
int var11 = br % 65536;
int var12 = br / 65536;
OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11 * 0.8F, var12 * 0.8F );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
GL11.glDisable( GL11.GL_LIGHTING );
GL11.glDisable( GL12.GL_RESCALE_NORMAL );
// RenderHelper.enableGUIStandardItemLighting();
tess.setColorOpaque_F( 1.0f, 1.0f, 1.0f );
ClientHelper.proxy.doRenderItem( sis, this.tile );
}
catch (Exception e)
{
AELog.error( e );
}
GL11.glPopMatrix();
GL11.glTranslatef( 0.0f, 0.14f, -0.24f );
GL11.glScalef( 1.0f / 62.0f, 1.0f / 62.0f, 1.0f / 62.0f );
long qty = ais.getStackSize();
if ( qty > 999999999999L )
qty = 999999999999L;
String msg = Long.toString( qty );
if ( qty > 1000000000 )
msg = Long.toString( qty / 1000000000 ) + "B";
else if ( qty > 1000000 )
msg = Long.toString( qty / 1000000 ) + "M";
else if ( qty > 9999 )
msg = Long.toString( qty / 1000 ) + "K";
FontRenderer fr = Minecraft.getMinecraft().fontRenderer;
int width = fr.getStringWidth( msg );
GL11.glTranslatef( -0.5f * width, 0.0f, -1.0f );
fr.drawString( msg, 0, 0, 0 );
GL11.glPopAttrib();
}
@Override
public IAEStack getDisplayed()
{