Fixed Entropy manipulator power usage case.

This commit is contained in:
AlgorithmX2 2014-01-30 12:50:49 -06:00
parent b54c55a05e
commit 771ba23c0d

View file

@ -254,6 +254,7 @@ public class ToolEntropyManipulator extends AEBasePoweredItem
if ( w.isAirBlock( x, y, z ) )
{
extractAEPower( item, 1600 );
w.playSoundEffect( (double) x + 0.5D, (double) y + 0.5D, (double) z + 0.5D, "fire.ignite", 1.0F, itemRand.nextFloat() * 0.4F + 0.8F );
w.setBlock( x, y, z, Block.fire.blockID );
}