Fixed Entropy manipulator power usage case.
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@ -254,6 +254,7 @@ public class ToolEntropyManipulator extends AEBasePoweredItem
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if ( w.isAirBlock( x, y, z ) )
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{
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extractAEPower( item, 1600 );
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w.playSoundEffect( (double) x + 0.5D, (double) y + 0.5D, (double) z + 0.5D, "fire.ignite", 1.0F, itemRand.nextFloat() * 0.4F + 0.8F );
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w.setBlock( x, y, z, Block.fire.blockID );
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}
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