Prioritize Pattern Slots.

This commit is contained in:
AlgorithmX2 2014-04-22 20:36:07 -05:00
parent e9759f681e
commit 8a5a4b3097

View file

@ -19,15 +19,15 @@ public class ContainerInterface extends AEBaseContainer
super( ip, te.getInterfaceDuality().getTile(), te.getInterfaceDuality().getPart() );
myte = te.getInterfaceDuality();
for (int x = 0; x < 9; x++)
addSlotToContainer( new SlotRestrictedInput( PlaceableItemType.ENCODED_PATTERN, myte.getPatterns(), x, 8 + 18 * x, 90 + 7 ) );
for (int x = 0; x < 8; x++)
addSlotToContainer( new SlotFake( myte.getConfig(), x, 17 + 18 * x, 35 ) );
for (int x = 0; x < 8; x++)
addSlotToContainer( new SlotNormal( myte.getStorage(), x, 17 + 18 * x, 35 + 18 ) );
for (int x = 0; x < 9; x++)
addSlotToContainer( new SlotRestrictedInput( PlaceableItemType.ENCODED_PATTERN, myte.getPatterns(), x, 8 + 18 * x, 90 + 7 ) );
bindPlayerInventory( ip, 0, 211 - /* height of playerinventory */82 );
}