Fixes two small rendering issues (one being use of GL11), the other being missing depth flag for tab buttons.
This commit is contained in:
parent
e1237d6b46
commit
8c8bd03c0b
|
@ -42,6 +42,7 @@ import org.lwjgl.opengl.GL11;
|
|||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.GuiButton;
|
||||
import net.minecraft.client.gui.inventory.GuiContainer;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.RenderHelper;
|
||||
import net.minecraft.client.renderer.RenderItem;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
|
@ -266,12 +267,10 @@ public abstract class AEBaseGui extends GuiContainer
|
|||
}
|
||||
else
|
||||
{
|
||||
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
|
||||
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 0.4F );
|
||||
GL11.glEnable( GL11.GL_BLEND );
|
||||
GlStateManager.enableBlend();
|
||||
this.drawTexturedModalRect( ox + fs.xDisplayPosition - 1, oy + fs.yDisplayPosition - 1, fs.getSourceX() - 1, fs.getSourceY() - 1, 18, 18 );
|
||||
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
||||
GL11.glPopAttrib();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,6 +23,7 @@ import org.lwjgl.opengl.GL11;
|
|||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.GuiButton;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.RenderHelper;
|
||||
import net.minecraft.client.renderer.RenderItem;
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
@ -101,8 +102,10 @@ public class GuiTabButton extends GuiButton implements ITooltip
|
|||
this.zLevel = 100.0F;
|
||||
this.itemRenderer.zLevel = 100.0F;
|
||||
|
||||
GlStateManager.enableDepth();
|
||||
RenderHelper.enableGUIStandardItemLighting();
|
||||
this.itemRenderer.renderItemAndEffectIntoGUI( this.myItem, offsetX + this.xPosition + 3, this.yPosition + 3 );
|
||||
GlStateManager.disableDepth();
|
||||
|
||||
this.itemRenderer.zLevel = 0.0F;
|
||||
this.zLevel = 0.0F;
|
||||
|
|
Loading…
Reference in New Issue