Fixes two small rendering issues (one being use of GL11), the other being missing depth flag for tab buttons.

This commit is contained in:
Sebastian Hartte 2016-10-02 23:39:02 +02:00
parent e1237d6b46
commit 8c8bd03c0b
2 changed files with 5 additions and 3 deletions

View File

@ -42,6 +42,7 @@ import org.lwjgl.opengl.GL11;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.RenderItem;
import net.minecraft.client.renderer.Tessellator;
@ -266,12 +267,10 @@ public abstract class AEBaseGui extends GuiContainer
}
else
{
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 0.4F );
GL11.glEnable( GL11.GL_BLEND );
GlStateManager.enableBlend();
this.drawTexturedModalRect( ox + fs.xDisplayPosition - 1, oy + fs.yDisplayPosition - 1, fs.getSourceX() - 1, fs.getSourceY() - 1, 18, 18 );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
GL11.glPopAttrib();
}
}
}

View File

@ -23,6 +23,7 @@ import org.lwjgl.opengl.GL11;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.RenderItem;
import net.minecraft.item.ItemStack;
@ -101,8 +102,10 @@ public class GuiTabButton extends GuiButton implements ITooltip
this.zLevel = 100.0F;
this.itemRenderer.zLevel = 100.0F;
GlStateManager.enableDepth();
RenderHelper.enableGUIStandardItemLighting();
this.itemRenderer.renderItemAndEffectIntoGUI( this.myItem, offsetX + this.xPosition + 3, this.yPosition + 3 );
GlStateManager.disableDepth();
this.itemRenderer.zLevel = 0.0F;
this.zLevel = 0.0F;