Fill existing stacks first when adding to player inventory. (#3025)
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@ -25,10 +25,10 @@ import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraftforge.items.CapabilityItemHandler;
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import net.minecraftforge.items.IItemHandler;
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import net.minecraftforge.items.wrapper.PlayerInvWrapper;
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import appeng.api.config.FuzzyMode;
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import appeng.util.inv.AdaptorItemHandler;
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import appeng.util.inv.AdaptorItemHandlerPlayerInv;
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import appeng.util.inv.IInventoryDestination;
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import appeng.util.inv.ItemSlot;
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@ -59,7 +59,7 @@ public abstract class InventoryAdaptor implements Iterable<ItemSlot>
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{
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if( te != null )
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{
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return new AdaptorItemHandler( new PlayerInvWrapper( te.inventory ) );
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return new AdaptorItemHandlerPlayerInv( te );
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}
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return null;
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}
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@ -31,7 +31,7 @@ import appeng.util.Platform;
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public class AdaptorItemHandler extends InventoryAdaptor
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{
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private final IItemHandler itemHandler;
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protected final IItemHandler itemHandler;
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public AdaptorItemHandler( IItemHandler itemHandler )
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{
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@ -223,9 +223,9 @@ public class AdaptorItemHandler extends InventoryAdaptor
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return this.addItems( toBeSimulated, true );
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}
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private ItemStack addItems( final ItemStack itemsToAdd, final boolean simulate )
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protected ItemStack addItems( final ItemStack itemsToAdd, final boolean simulate )
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{
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if( itemsToAdd.isEmpty() || itemsToAdd.getCount() == 0 )
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if( itemsToAdd.isEmpty() )
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{
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return ItemStack.EMPTY;
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}
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@ -234,16 +234,11 @@ public class AdaptorItemHandler extends InventoryAdaptor
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for( int slot = 0; slot < this.itemHandler.getSlots(); slot++ )
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{
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ItemStack is = this.itemHandler.getStackInSlot( slot );
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left = this.itemHandler.insertItem( slot, left, simulate );
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if( is.isEmpty() || Platform.itemComparisons().isSameItem( is, left ) )
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if( left.isEmpty() )
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{
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left = this.itemHandler.insertItem( slot, left, simulate );
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if( left.isEmpty() || left.getCount() <= 0 )
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{
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return ItemStack.EMPTY;
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}
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return ItemStack.EMPTY;
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}
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}
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@ -0,0 +1,75 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2017, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.util.inv;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.items.wrapper.PlayerInvWrapper;
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import appeng.util.Platform;
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public class AdaptorItemHandlerPlayerInv extends AdaptorItemHandler
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{
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public AdaptorItemHandlerPlayerInv( final EntityPlayer playerInv )
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{
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super( new PlayerInvWrapper( playerInv.inventory ) );
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}
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/**
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* Tries to fill existing stacks first
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*/
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@Override
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protected ItemStack addItems( final ItemStack itemsToAdd, final boolean simulate )
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{
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if( itemsToAdd.isEmpty() )
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{
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return ItemStack.EMPTY;
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}
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ItemStack left = itemsToAdd.copy();
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for( int slot = 0; slot < this.itemHandler.getSlots(); slot++ )
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{
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ItemStack is = this.itemHandler.getStackInSlot( slot );
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if( Platform.itemComparisons().isSameItem( is, left ) )
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{
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left = this.itemHandler.insertItem( slot, left, simulate );
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}
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if( left.isEmpty() )
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{
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return ItemStack.EMPTY;
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}
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}
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for( int slot = 0; slot < this.itemHandler.getSlots(); slot++ )
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{
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left = this.itemHandler.insertItem( slot, left, simulate );
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if( left.isEmpty() )
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{
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return ItemStack.EMPTY;
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}
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}
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return left;
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}
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}
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