Render output of pattern when shift is held.

This commit is contained in:
AlgorithmX2 2014-04-23 00:18:44 -05:00
parent a5c2c7244d
commit 94951b4209

View file

@ -1,5 +1,7 @@
package appeng.client.render.items;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
@ -7,6 +9,7 @@ import net.minecraft.nbt.NBTTagList;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;
import appeng.util.Platform;
@ -71,9 +74,13 @@ public class ItemEncodedPatternRenderer implements IItemRenderer
resursive = true;
ItemStack is = readOutput( item );
// data is just render blocks.
Minecraft mc = Minecraft.getMinecraft();
// ri.renderItemAndEffectIntoGUI( par1FontRenderer, par2TextureManager, par3ItemStack, par4, par5 );
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
RenderHelper.enableGUIStandardItemLighting();
ri.renderItemAndEffectIntoGUI( mc.fontRenderer, mc.getTextureManager(), is, 0, 0 );
RenderHelper.disableStandardItemLighting();
GL11.glPopAttrib();
resursive = false;
}