Another fix for #2398 since the auto rotator doesn't actually apply to the built-in model.

This commit is contained in:
Sebastian Hartte 2016-10-02 16:17:28 +02:00
parent 18ea568e2a
commit a22cc2cedc
1 changed files with 17 additions and 2 deletions

View File

@ -63,9 +63,10 @@ class MonitorBakedModel extends CraftingCubeBakedModel
@Override
protected void addInnerCube( EnumFacing side, IBlockState state, CubeBuilder builder, float x1, float y1, float z1, float x2, float y2, float z2 )
{
EnumFacing forward = getForward( state );
// For sides other than the front, use the chassis texture
// The actual rotation of the cube is handled by the auto rotation as usual
if( side != EnumFacing.NORTH )
if( side != forward )
{
builder.setTexture( chassisTexture );
builder.addCube( x1, y1, z1, x2, y2, z2 );
@ -110,4 +111,18 @@ class MonitorBakedModel extends CraftingCubeBakedModel
return AEColor.TRANSPARENT;
}
private static EnumFacing getForward( IBlockState state )
{
if( state instanceof IExtendedBlockState )
{
IExtendedBlockState extState = (IExtendedBlockState) state;
EnumFacing forward = extState.getValue( BlockCraftingMonitor.FORWARD );
if( forward != null )
{
return forward;
}
}
return EnumFacing.NORTH;
}
}