Fixes #2405: Apparently push attrib causes issues (somewhere it messes with the GL state and the internal GL state keeping by MC somewhere).
Fixes #2404: Most state flags are now automatically taken care of by RenderItem. Fixes #2409: Fixes text being slightly offset to the top.
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@ -38,7 +38,6 @@ import com.google.common.collect.Lists;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Mouse;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiButton;
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@ -670,13 +669,8 @@ public abstract class AEBaseGui extends GuiContainer
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this.zLevel = 100.0F;
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this.itemRender.zLevel = 100.0F;
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GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
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GL11.glEnable( GL11.GL_LIGHTING );
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GL11.glEnable( GL12.GL_RESCALE_NORMAL );
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GL11.glEnable( GL11.GL_DEPTH_TEST );
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RenderHelper.enableGUIStandardItemLighting();
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this.itemRender.renderItemAndEffectIntoGUI( is, x, y );
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GL11.glPopAttrib();
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this.itemRender.zLevel = 0.0F;
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this.zLevel = 0.0F;
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@ -29,9 +29,9 @@ import java.util.List;
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import com.google.common.base.Joiner;
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import org.lwjgl.input.Mouse;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.gui.GuiButton;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.item.ItemStack;
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@ -246,8 +246,8 @@ public class GuiCraftConfirm extends AEBaseGui
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final IAEItemStack refStack = this.visual.get( z );// repo.getReferenceItem( z );
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if( refStack != null )
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{
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GL11.glPushMatrix();
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GL11.glScaled( 0.5, 0.5, 0.5 );
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GlStateManager.pushMatrix();
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GlStateManager.scale( 0.5, 0.5, 0.5 );
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final IAEItemStack stored = this.storage.findPrecise( refStack );
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final IAEItemStack pendingStack = this.pending.findPrecise( refStack );
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@ -259,7 +259,7 @@ public class GuiCraftConfirm extends AEBaseGui
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{
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lines++;
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}
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if( pendingStack != null && pendingStack.getStackSize() > 0 )
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if( missingStack != null && missingStack.getStackSize() > 0 )
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{
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lines++;
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}
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@ -343,7 +343,7 @@ public class GuiCraftConfirm extends AEBaseGui
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}
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}
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GL11.glPopMatrix();
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GlStateManager.popMatrix();
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final int posX = x * ( 1 + sectionLength ) + xo + sectionLength - 19;
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final int posY = y * offY + yo;
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@ -383,9 +383,7 @@ public class GuiCraftConfirm extends AEBaseGui
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if( this.tooltip >= 0 && !dspToolTip.isEmpty() )
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{
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GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
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this.drawTooltip( toolPosX, toolPosY + 10, dspToolTip );
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GL11.glPopAttrib();
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}
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}
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