This commit is contained in:
AlgorithmX2 2014-06-29 21:04:10 -05:00
commit ac5d3e3192

View file

@ -4,6 +4,7 @@ import java.util.ArrayList;
import java.util.List;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
@ -390,6 +391,16 @@ public class PartFormationPlane extends PartUpgradeable implements ICellContaine
EntityPlayer player = Platform.getPlayer( (WorldServer) w );
Platform.configurePlayer( player, side, tile );
if ( i instanceof ItemFirework )
{
Chunk c = w.getChunkFromBlockCoords( x, z );
int sum = 0;
for (List Z : c.entityLists)
sum += Z.size();
if ( sum > 32 )
return input;
}
maxStorage = is.stackSize;
worked = true;
if ( type == Actionable.MODULATE )
@ -435,21 +446,39 @@ public class PartFormationPlane extends PartUpgradeable implements ICellContaine
{
if ( type == Actionable.MODULATE )
{
is.stackSize = (int) maxStorage;
if ( type == Actionable.MODULATE )
EntityItem ei = new EntityItem( w, // w
((side.offsetX != 0 ? 0.0 : 0.7) * (Platform.getRandomFloat() - 0.5f)) + 0.5 + side.offsetX * -0.3 + (double) x, // spawn
((side.offsetY != 0 ? 0.0 : 0.7) * (Platform.getRandomFloat() - 0.5f)) + 0.5 + side.offsetY * -0.3 + (double) y, // spawn
((side.offsetZ != 0 ? 0.0 : 0.7) * (Platform.getRandomFloat() - 0.5f)) + 0.5 + side.offsetZ * -0.3 + (double) z, // spawn
is.copy() );
Entity result = ei;
ei.motionX = side.offsetX * 0.2;
ei.motionY = side.offsetY * 0.2;
ei.motionZ = side.offsetZ * 0.2;
if ( is.getItem().hasCustomEntity( is ) )
{
EntityItem ei = new EntityItem( w, // w
((side.offsetX != 0 ? 0.0 : 0.7) * (Platform.getRandomFloat() - 0.5f)) + 0.5 + side.offsetX * -0.3 + (double) x, // spawn
((side.offsetY != 0 ? 0.0 : 0.7) * (Platform.getRandomFloat() - 0.5f)) + 0.5 + side.offsetY * -0.3 + (double) y, // spawn
((side.offsetZ != 0 ? 0.0 : 0.7) * (Platform.getRandomFloat() - 0.5f)) + 0.5 + side.offsetZ * -0.3 + (double) z, // spawn
is.copy() );
ei.motionX = side.offsetX * 0.2;
ei.motionY = side.offsetY * 0.2;
ei.motionZ = side.offsetZ * 0.2;
w.spawnEntityInWorld( ei );
result = is.getItem().createEntity( w, ei, is );
if ( result != null )
ei.setDead();
else
result = ei;
}
if ( !w.spawnEntityInWorld( result ) )
{
result.setDead();
worked = false;
}
}
}
else
worked = false;
}
}