Fixes #1648 Removes unecessary cast to BlockQuartzTorch

This commit is contained in:
yueh 2015-07-10 18:16:27 +02:00 committed by thatsIch
parent e5ee4e0e61
commit b013f3a8fa
1 changed files with 20 additions and 20 deletions

View File

@ -93,9 +93,9 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
}
@Override
public boolean renderInWorld( AEBaseBlock blk, IBlockAccess world, BlockPos pos, ModelGenerator renderer )
public boolean renderInWorld( AEBaseBlock block, IBlockAccess world, BlockPos pos, ModelGenerator renderer )
{
IOrientable te = ( (IOrientableBlock) blk ).getOrientable( world, pos );
IOrientable te = ( (IOrientableBlock) block ).getOrientable( world, pos );
float Point2 = 6.0f / 16.0f;
float Point3 = 7.0f / 16.0f;
@ -143,19 +143,19 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
super.renderInWorld( blk, world, pos, renderer );
}
blk.getRendererInstance().setTemporaryRenderIcon( renderer.getIcon( Blocks.hopper.getDefaultState() )[0] );
block.getRendererInstance().setTemporaryRenderIcon( renderer.getIcon( Blocks.hopper.getDefaultState() )[0] );
renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff );
boolean out = renderer.renderStandardBlock( blk, pos );
boolean out = renderer.renderStandardBlock( block, pos );
renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point12 + zOff, Point13 + xOff, top + yOff, Point13 + zOff );
renderer.renderStandardBlock( blk, pos );
renderer.renderStandardBlock( block, pos );
renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point3 + zOff, Point3 + xOff, top + yOff, Point12 + zOff );
renderer.renderStandardBlock( blk, pos );
renderer.renderStandardBlock( block, pos );
renderer.setRenderBounds( Point12 + xOff, bottom + yOff, Point3 + zOff, Point13 + xOff, top + yOff, Point12 + zOff );
renderer.renderStandardBlock( blk, pos );
renderer.renderStandardBlock( block, pos );
if( te != null )
{
@ -164,46 +164,46 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
{
case EAST:
renderer.setRenderBounds( 0, bottom + yOff, bottom + zOff, Point2 + xOff, top + yOff, top + zOff );
renderer.renderStandardBlock( blk, pos );
renderer.renderStandardBlock( block, pos );
break;
case WEST:
renderer.setRenderBounds( Point13 + xOff, bottom + yOff, bottom + zOff, 1.0, top + yOff, top + zOff );
renderer.renderStandardBlock( blk, pos );
renderer.renderStandardBlock( block, pos );
break;
case NORTH:
renderer.setRenderBounds( bottom + xOff, bottom + yOff, Point13 + zOff, top + xOff, top + yOff, 1.0 );
renderer.renderStandardBlock( blk, pos );
renderer.renderStandardBlock( block, pos );
break;
case SOUTH:
renderer.setRenderBounds( bottom + xOff, bottom + yOff, 0, top + xOff, top + yOff, Point2 + zOff );
renderer.renderStandardBlock( blk, pos );
renderer.renderStandardBlock( block, pos );
break;
case UP:
renderer.setRenderBounds( Point2, 0, Point2, Point3, bottom + yOff, Point3 );
renderer.renderStandardBlock( blk, pos );
renderer.renderStandardBlock( block, pos );
renderer.setRenderBounds( Point2, 0, Point12, Point3, bottom + yOff, Point13 );
renderer.renderStandardBlock( blk, pos );
renderer.renderStandardBlock( block, pos );
renderer.setRenderBounds( Point12, 0, Point2, Point13, bottom + yOff, Point3 );
renderer.renderStandardBlock( blk, pos );
renderer.renderStandardBlock( block, pos );
renderer.setRenderBounds( Point12, 0, Point12, Point13, bottom + yOff, Point13 );
renderer.renderStandardBlock( blk, pos );
renderer.renderStandardBlock( block, pos );
break;
case DOWN:
renderer.setRenderBounds( Point2, top + yOff, Point2, Point3, 1.0, Point3 );
renderer.renderStandardBlock( blk, pos );
renderer.renderStandardBlock( block, pos );
renderer.setRenderBounds( Point2, top + yOff, Point12, Point3, 1.0, Point13 );
renderer.renderStandardBlock( blk, pos );
renderer.renderStandardBlock( block, pos );
renderer.setRenderBounds( Point12, top + yOff, Point2, Point13, 1.0, Point3 );
renderer.renderStandardBlock( blk, pos );
renderer.renderStandardBlock( block, pos );
renderer.setRenderBounds( Point12, top + yOff, Point12, Point13, 1.0, Point13 );
renderer.renderStandardBlock( blk, pos );
renderer.renderStandardBlock( block, pos );
break;
default:
}
}
renderer.renderAllFaces = false;
blk.getRendererInstance().setTemporaryRenderIcon( null );
block.getRendererInstance().setTemporaryRenderIcon( null );
return out;
}