Fixes #1648 Removes unecessary cast to BlockQuartzTorch
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@ -93,9 +93,9 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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}
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@Override
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public boolean renderInWorld( AEBaseBlock blk, IBlockAccess world, BlockPos pos, ModelGenerator renderer )
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public boolean renderInWorld( AEBaseBlock block, IBlockAccess world, BlockPos pos, ModelGenerator renderer )
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{
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IOrientable te = ( (IOrientableBlock) blk ).getOrientable( world, pos );
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IOrientable te = ( (IOrientableBlock) block ).getOrientable( world, pos );
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float Point2 = 6.0f / 16.0f;
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float Point3 = 7.0f / 16.0f;
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@ -143,19 +143,19 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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super.renderInWorld( blk, world, pos, renderer );
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}
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blk.getRendererInstance().setTemporaryRenderIcon( renderer.getIcon( Blocks.hopper.getDefaultState() )[0] );
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block.getRendererInstance().setTemporaryRenderIcon( renderer.getIcon( Blocks.hopper.getDefaultState() )[0] );
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff );
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boolean out = renderer.renderStandardBlock( blk, pos );
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boolean out = renderer.renderStandardBlock( block, pos );
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point12 + zOff, Point13 + xOff, top + yOff, Point13 + zOff );
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renderer.renderStandardBlock( blk, pos );
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renderer.renderStandardBlock( block, pos );
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point3 + zOff, Point3 + xOff, top + yOff, Point12 + zOff );
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renderer.renderStandardBlock( blk, pos );
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renderer.renderStandardBlock( block, pos );
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renderer.setRenderBounds( Point12 + xOff, bottom + yOff, Point3 + zOff, Point13 + xOff, top + yOff, Point12 + zOff );
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renderer.renderStandardBlock( blk, pos );
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renderer.renderStandardBlock( block, pos );
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if( te != null )
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{
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@ -164,46 +164,46 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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{
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case EAST:
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renderer.setRenderBounds( 0, bottom + yOff, bottom + zOff, Point2 + xOff, top + yOff, top + zOff );
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renderer.renderStandardBlock( blk, pos );
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renderer.renderStandardBlock( block, pos );
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break;
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case WEST:
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renderer.setRenderBounds( Point13 + xOff, bottom + yOff, bottom + zOff, 1.0, top + yOff, top + zOff );
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renderer.renderStandardBlock( blk, pos );
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renderer.renderStandardBlock( block, pos );
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break;
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case NORTH:
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renderer.setRenderBounds( bottom + xOff, bottom + yOff, Point13 + zOff, top + xOff, top + yOff, 1.0 );
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renderer.renderStandardBlock( blk, pos );
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renderer.renderStandardBlock( block, pos );
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break;
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case SOUTH:
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renderer.setRenderBounds( bottom + xOff, bottom + yOff, 0, top + xOff, top + yOff, Point2 + zOff );
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renderer.renderStandardBlock( blk, pos );
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renderer.renderStandardBlock( block, pos );
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break;
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case UP:
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renderer.setRenderBounds( Point2, 0, Point2, Point3, bottom + yOff, Point3 );
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renderer.renderStandardBlock( blk, pos );
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renderer.renderStandardBlock( block, pos );
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renderer.setRenderBounds( Point2, 0, Point12, Point3, bottom + yOff, Point13 );
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renderer.renderStandardBlock( blk, pos );
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renderer.renderStandardBlock( block, pos );
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renderer.setRenderBounds( Point12, 0, Point2, Point13, bottom + yOff, Point3 );
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renderer.renderStandardBlock( blk, pos );
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renderer.renderStandardBlock( block, pos );
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renderer.setRenderBounds( Point12, 0, Point12, Point13, bottom + yOff, Point13 );
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renderer.renderStandardBlock( blk, pos );
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renderer.renderStandardBlock( block, pos );
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break;
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case DOWN:
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renderer.setRenderBounds( Point2, top + yOff, Point2, Point3, 1.0, Point3 );
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renderer.renderStandardBlock( blk, pos );
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renderer.renderStandardBlock( block, pos );
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renderer.setRenderBounds( Point2, top + yOff, Point12, Point3, 1.0, Point13 );
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renderer.renderStandardBlock( blk, pos );
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renderer.renderStandardBlock( block, pos );
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renderer.setRenderBounds( Point12, top + yOff, Point2, Point13, 1.0, Point3 );
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renderer.renderStandardBlock( blk, pos );
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renderer.renderStandardBlock( block, pos );
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renderer.setRenderBounds( Point12, top + yOff, Point12, Point13, 1.0, Point13 );
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renderer.renderStandardBlock( blk, pos );
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renderer.renderStandardBlock( block, pos );
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break;
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default:
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}
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}
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renderer.renderAllFaces = false;
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blk.getRendererInstance().setTemporaryRenderIcon( null );
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block.getRendererInstance().setTemporaryRenderIcon( null );
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return out;
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}
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