Fixed Bug: #0255 - Making a new world with AE2 loaded causes it to not save chunks.
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2 changed files with 8 additions and 8 deletions
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@ -24,6 +24,7 @@ import cpw.mods.fml.common.Mod.EventHandler;
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import cpw.mods.fml.common.event.FMLInitializationEvent;
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import cpw.mods.fml.common.event.FMLPostInitializationEvent;
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import cpw.mods.fml.common.event.FMLPreInitializationEvent;
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import cpw.mods.fml.common.event.FMLServerAboutToStartEvent;
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import cpw.mods.fml.common.event.FMLServerStartingEvent;
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import cpw.mods.fml.common.event.FMLServerStoppingEvent;
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import cpw.mods.fml.common.network.NetworkRegistry;
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@ -181,9 +182,14 @@ public class AppEng
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}
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@EventHandler
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public void serverStarting(FMLServerStartingEvent evt)
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public void serverStarting(FMLServerAboutToStartEvent evt)
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{
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WorldSettings.getInstance().init();
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}
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@EventHandler
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public void serverStarting(FMLServerStartingEvent evt)
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{
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evt.registerServerCommand( new AECommand( evt.getServer() ) );
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}
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@ -1,7 +1,6 @@
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package appeng.hooks;
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import java.util.Random;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Future;
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import net.minecraft.world.World;
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@ -46,7 +45,6 @@ final public class MeteoriteWorldGen implements IWorldGenerator
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try
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{
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future.get();
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if ( obj.distance > AEConfig.instance.minMeteoriteDistanceSq )
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@ -67,11 +65,7 @@ final public class MeteoriteWorldGen implements IWorldGenerator
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}
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}
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catch (InterruptedException e)
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{
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AELog.error( e );
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}
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catch (ExecutionException e)
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catch (Throwable e)
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{
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AELog.error( e );
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}
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