Fixed Render Issue with Chests in Meteorites.
Meteorite Chests now contain items.
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parent
929efa5597
commit
d06c5d186b
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@ -6,6 +6,9 @@ import net.minecraft.block.Block;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.init.Blocks;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.World;
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import appeng.api.AEApi;
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@ -305,6 +308,39 @@ public class MeteoritePlacer
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}
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put( w, x, y, z, skychest );
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TileEntity te = w.getTileEntity( x, y, z );
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if ( te instanceof IInventory )
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{
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switch ((int) (Math.random() * 1000) % 4)
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{
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case 0:
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((IInventory) te).setInventorySlotContents( 0, AEApi.instance().materials().materialCalcProcessorPress.stack( 1 ) );
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break;
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case 1:
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((IInventory) te).setInventorySlotContents( 0, AEApi.instance().materials().materialEngProcessorPress.stack( 1 ) );
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break;
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case 2:
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((IInventory) te).setInventorySlotContents( 0, AEApi.instance().materials().materialLogicProcessorPress.stack( 1 ) );
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break;
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case 3:
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((IInventory) te).setInventorySlotContents( 0, AEApi.instance().materials().materialSiliconPress.stack( 1 ) );
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break;
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default:
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}
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switch ((int) (Math.random() * 1000) % 3)
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{
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case 0:
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((IInventory) te).setInventorySlotContents( 1, AEApi.instance().blocks().blockSkyStone.stack( (int) (Math.random() * 12) + 1 ) );
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break;
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case 1:
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((IInventory) te).setInventorySlotContents( 1, AEApi.instance().materials().materialIronNugget.stack( (int) (Math.random() * 12) + 1 ) );
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break;
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case 2:
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((IInventory) te).setInventorySlotContents( 1, new ItemStack( net.minecraft.init.Items.gold_nugget, (int) (Math.random() * 12) + 1 ) );
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break;
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}
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}
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}
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private void Decay(World w, int x, int y, int z)
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@ -376,19 +412,19 @@ public class MeteoritePlacer
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}
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}
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private void put(World w, int i, int j, int k, Block skystone)
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private void put(World w, int i, int j, int k, Block blk)
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{
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if ( w.getBlock( i, j, k ) == Blocks.bedrock )
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return;
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w.setBlock( i, j, k, skystone );
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w.setBlock( i, j, k, blk );
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}
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private void put(World w, int i, int j, int k, Block skystone, int meta)
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private void put(World w, int i, int j, int k, Block blk, int meta)
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{
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if ( w.getBlock( i, j, k ) == Blocks.bedrock )
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return;
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w.setBlock( i, j, k, skystone, meta, 3 );
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w.setBlock( i, j, k, blk, meta, 3 );
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}
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}
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@ -216,12 +216,16 @@ public class AEBaseTile extends TileEntity implements IOrientable, ICommonTile
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@Override
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public ForgeDirection getForward()
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{
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if ( forward == ForgeDirection.UNKNOWN )
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return ForgeDirection.SOUTH;
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return forward;
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}
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@Override
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public ForgeDirection getUp()
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{
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if ( up == ForgeDirection.UNKNOWN )
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return ForgeDirection.UP;
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return up;
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}
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