Implemented spatial pylon rendering.
This commit is contained in:
parent
653ba814cc
commit
d48e7e1f6d
8 changed files with 831 additions and 217 deletions
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@ -20,24 +20,47 @@ package appeng.block.spatial;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.common.property.ExtendedBlockState;
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import net.minecraftforge.common.property.IExtendedBlockState;
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import net.minecraftforge.common.property.IUnlistedProperty;
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import appeng.block.AEBaseTileBlock;
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import appeng.client.render.spatial.SpatialPylonStateProperty;
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import appeng.helpers.AEGlassMaterial;
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import appeng.tile.spatial.TileSpatialPylon;
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public class BlockSpatialPylon extends AEBaseTileBlock
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{
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public static final SpatialPylonStateProperty STATE = new SpatialPylonStateProperty();
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public BlockSpatialPylon()
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{
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super( AEGlassMaterial.INSTANCE );
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this.setTileEntity( TileSpatialPylon.class );
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}
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@Override
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protected BlockStateContainer createBlockState()
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{
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return new ExtendedBlockState( this, getAEStates(), new IUnlistedProperty[] { STATE } );
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}
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@Override
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public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos )
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{
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IExtendedBlockState extState = (IExtendedBlockState) state;
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return extState.withProperty( STATE, getDisplayState( world, pos ) );
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}
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@Override
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public void neighborChanged( final IBlockState state, final World w, final BlockPos pos, final Block neighborBlock )
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{
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@ -58,4 +81,23 @@ public class BlockSpatialPylon extends AEBaseTileBlock
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}
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return super.getLightValue( state, w, pos );
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}
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private int getDisplayState( IBlockAccess world, BlockPos pos )
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{
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TileSpatialPylon te = getTileEntity( world, pos );
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if( te == null )
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{
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return 0;
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}
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return te.getDisplayBits();
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}
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@Override
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public BlockRenderLayer getBlockLayer()
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{
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return BlockRenderLayer.CUTOUT;
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}
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}
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@ -7,6 +7,8 @@ import java.util.EnumSet;
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import java.util.List;
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import javax.vecmath.Vector4f;
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import com.google.common.base.Preconditions;
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import net.minecraft.client.renderer.block.model.BakedQuad;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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@ -19,257 +21,421 @@ import net.minecraftforge.client.model.pipeline.UnpackedBakedQuad;
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/**
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* Builds the quads for a cube.
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*/
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public class CubeBuilder {
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public class CubeBuilder
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{
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private VertexFormat format;
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private VertexFormat format;
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private final List<BakedQuad> output;
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private final List<BakedQuad> output;
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private final EnumMap<EnumFacing, TextureAtlasSprite> textures = new EnumMap<>(EnumFacing.class);
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private final EnumMap<EnumFacing, TextureAtlasSprite> textures = new EnumMap<>( EnumFacing.class );
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private EnumSet<EnumFacing> drawFaces = EnumSet.allOf(EnumFacing.class);
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private EnumSet<EnumFacing> drawFaces = EnumSet.allOf( EnumFacing.class );
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private final EnumMap<EnumFacing, Vector4f> customUv = new EnumMap<>(EnumFacing.class);
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private final EnumMap<EnumFacing, Vector4f> customUv = new EnumMap<>( EnumFacing.class );
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private int color = 0xFFFFFFFF;
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private byte[] uvRotations = new byte[EnumFacing.values().length];
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private boolean renderFullBright;
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private int color = 0xFFFFFFFF;
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public CubeBuilder(VertexFormat format, List<BakedQuad> output) {
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this.output = output;
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this.format = format;
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}
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private boolean renderFullBright;
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public CubeBuilder(VertexFormat format) {
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this(format, new ArrayList<>(6));
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}
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public CubeBuilder( VertexFormat format, List<BakedQuad> output )
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{
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this.output = output;
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this.format = format;
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}
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public void addCube(float x1, float y1, float z1, float x2, float y2, float z2) {
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x1 /= 16.0f;
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y1 /= 16.0f;
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z1 /= 16.0f;
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x2 /= 16.0f;
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y2 /= 16.0f;
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z2 /= 16.0f;
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public CubeBuilder( VertexFormat format )
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{
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this( format, new ArrayList<>( 6 ) );
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}
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// If brightness is forced to specific values, extend the vertex format to contain the multi-texturing lightmap offset
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VertexFormat savedFormat = null;
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if (renderFullBright) {
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savedFormat = format;
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format = new VertexFormat(savedFormat);
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if (!format.getElements().contains(DefaultVertexFormats.TEX_2S)) {
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format.addElement(DefaultVertexFormats.TEX_2S);
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}
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}
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public void addCube( float x1, float y1, float z1, float x2, float y2, float z2 )
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{
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x1 /= 16.0f;
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y1 /= 16.0f;
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z1 /= 16.0f;
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x2 /= 16.0f;
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y2 /= 16.0f;
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z2 /= 16.0f;
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for (EnumFacing face : drawFaces) {
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putFace(face, x1, y1, z1, x2, y2, z2);
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}
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// If brightness is forced to specific values, extend the vertex format to contain the multi-texturing lightmap offset
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VertexFormat savedFormat = null;
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if( renderFullBright )
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{
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savedFormat = format;
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format = new VertexFormat( savedFormat );
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if( !format.getElements().contains( DefaultVertexFormats.TEX_2S ) )
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{
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format.addElement( DefaultVertexFormats.TEX_2S );
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}
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}
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// Restore old format
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if (savedFormat != null) {
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format = savedFormat;
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}
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}
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for( EnumFacing face : drawFaces )
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{
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putFace( face, x1, y1, z1, x2, y2, z2 );
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}
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private void putFace(EnumFacing face,
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float x1, float y1, float z1,
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float x2, float y2, float z2
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) {
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// Restore old format
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if( savedFormat != null )
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{
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format = savedFormat;
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}
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}
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TextureAtlasSprite texture = textures.get(face);
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private static final class UvVector
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{
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float u1;
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float u2;
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float v1;
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float v2;
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}
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UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder(format);
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builder.setTexture(texture);
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builder.setQuadOrientation(face);
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private void putFace( EnumFacing face,
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float x1, float y1, float z1,
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float x2, float y2, float z2
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)
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{
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float u1 = 0;
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float v1 = 0;
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float u2 = 0;
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float v2 = 0;
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TextureAtlasSprite texture = textures.get( face );
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// The user might have set specific UV coordinates for this face
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Vector4f customUv = this.customUv.get( face );
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if( customUv != null )
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{
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u1 = texture.getInterpolatedU( customUv.x );
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v1 = texture.getInterpolatedV( customUv.y );
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u2 = texture.getInterpolatedU( customUv.z );
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v2 = texture.getInterpolatedV( customUv.w );
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}
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UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder( format );
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builder.setTexture( texture );
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builder.setQuadOrientation( face );
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switch (face) {
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case DOWN:
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if (customUv == null)
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{
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u1 = texture.getInterpolatedU( x1 * 16 );
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v1 = texture.getInterpolatedV( z1 * 16 );
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u2 = texture.getInterpolatedU( x2 * 16 );
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v2 = texture.getInterpolatedV( z2 * 16 );
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}
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UvVector uv = new UvVector();
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putVertex(builder, face, x2, y1, z1, u2, v1);
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putVertex(builder, face, x2, y1, z2, u2, v2);
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putVertex(builder, face, x1, y1, z2, u1, v2);
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putVertex(builder, face, x1, y1, z1, u1, v1);
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break;
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case UP:
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if (customUv == null)
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{
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u1 = texture.getInterpolatedU( x1 * 16 );
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v1 = texture.getInterpolatedV( z1 * 16 );
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u2 = texture.getInterpolatedU( x2 * 16 );
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v2 = texture.getInterpolatedV( z2 * 16 );
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}
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// The user might have set specific UV coordinates for this face
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Vector4f customUv = this.customUv.get( face );
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if( customUv != null )
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{
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uv.u1 = texture.getInterpolatedU( customUv.x );
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uv.v1 = texture.getInterpolatedV( customUv.y );
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uv.u2 = texture.getInterpolatedU( customUv.z );
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uv.v2 = texture.getInterpolatedV( customUv.w );
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}
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else
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{
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uv = getDefaultUv( face, texture, x1, y1, z1, x2, y2, z2 );
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}
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putVertex(builder, face, x1, y2, z1, u1, v1);
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putVertex(builder, face, x1, y2, z2, u1, v2);
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putVertex(builder, face, x2, y2, z2, u2, v2);
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putVertex(builder, face, x2, y2, z1, u2, v1);
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break;
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case NORTH:
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if (customUv == null)
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{
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u1 = texture.getInterpolatedU( x1 * 16 );
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v1 = texture.getInterpolatedV( 16 - y1 * 16 );
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u2 = texture.getInterpolatedU( x2 * 16 );
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v2 = texture.getInterpolatedV( 16 - y2 * 16 );
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}
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switch( face )
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{
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case DOWN:
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putVertexTR( builder, face, x2, y1, z1, uv );
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putVertexBR( builder, face, x2, y1, z2, uv );
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putVertexBL( builder, face, x1, y1, z2, uv );
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putVertexTL( builder, face, x1, y1, z1, uv );
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break;
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case UP:
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putVertexTL( builder, face, x1, y2, z1, uv );
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putVertexBL( builder, face, x1, y2, z2, uv );
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putVertexBR( builder, face, x2, y2, z2, uv );
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putVertexTR( builder, face, x2, y2, z1, uv );
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break;
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case NORTH:
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putVertexBR( builder, face, x2, y2, z1, uv );
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putVertexTR( builder, face, x2, y1, z1, uv );
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putVertexTL( builder, face, x1, y1, z1, uv );
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putVertexBL( builder, face, x1, y2, z1, uv );
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break;
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case SOUTH:
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putVertexBL( builder, face, x1, y2, z2, uv );
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putVertexTL( builder, face, x1, y1, z2, uv );
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putVertexTR( builder, face, x2, y1, z2, uv );
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putVertexBR( builder, face, x2, y2, z2, uv );
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break;
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case WEST:
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putVertexTL( builder, face, x1, y1, z1, uv );
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putVertexTR( builder, face, x1, y1, z2, uv );
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putVertexBR( builder, face, x1, y2, z2, uv );
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putVertexBL( builder, face, x1, y2, z1, uv );
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break;
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case EAST:
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putVertexBR( builder, face, x2, y2, z1, uv );
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putVertexBL( builder, face, x2, y2, z2, uv );
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putVertexTL( builder, face, x2, y1, z2, uv );
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putVertexTR( builder, face, x2, y1, z1, uv );
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break;
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}
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putVertex(builder, face, x2, y2, z1, u2, v2);
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putVertex(builder, face, x2, y1, z1, u2, v1);
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putVertex(builder, face, x1, y1, z1, u1, v1);
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putVertex(builder, face, x1, y2, z1, u1, v2);
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break;
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case SOUTH:
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if (customUv == null)
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{
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u1 = texture.getInterpolatedU( x1 * 16 );
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v1 = texture.getInterpolatedV( 16 - y1 * 16 );
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u2 = texture.getInterpolatedU( x2 * 16 );
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v2 = texture.getInterpolatedV( 16 - y2 * 16 );
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}
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int[] vertexData = builder.build().getVertexData();
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output.add( new BakedQuad( vertexData, -1, face, texture, true, format ) );
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}
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putVertex(builder, face, x1, y2, z2, u1, v2);
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putVertex(builder, face, x1, y1, z2, u1, v1);
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putVertex(builder, face, x2, y1, z2, u2, v1);
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putVertex(builder, face, x2, y2, z2, u2, v2);
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break;
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case WEST:
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if (customUv == null)
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{
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u1 = texture.getInterpolatedU( z1 * 16 );
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v1 = texture.getInterpolatedV( 16 - y1 * 16 );
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u2 = texture.getInterpolatedU( z2 * 16 );
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v2 = texture.getInterpolatedV( 16 - y2 * 16 );
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}
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private UvVector getDefaultUv( EnumFacing face, TextureAtlasSprite texture,
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float x1, float y1, float z1,
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float x2, float y2, float z2 )
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{
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putVertex(builder, face, x1, y1, z1, u1, v1);
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putVertex(builder, face, x1, y1, z2, u2, v1);
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putVertex(builder, face, x1, y2, z2, u2, v2);
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putVertex(builder, face, x1, y2, z1, u1, v2);
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break;
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case EAST:
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if (customUv == null)
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{
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u1 = texture.getInterpolatedU( z2 * 16 );
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v1 = texture.getInterpolatedV( 16 - y1 * 16 );
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u2 = texture.getInterpolatedU( z1 * 16 );
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v2 = texture.getInterpolatedV( 16 - y2 * 16 );
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}
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UvVector uv = new UvVector();
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putVertex(builder, face, x2, y2, z1, u2, v2);
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putVertex(builder, face, x2, y2, z2, u1, v2);
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putVertex(builder, face, x2, y1, z2, u1, v1);
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putVertex(builder, face, x2, y1, z1, u2, v1);
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break;
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}
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switch( face )
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{
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case DOWN:
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uv.u1 = texture.getInterpolatedU( x1 * 16 );
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uv.v1 = texture.getInterpolatedV( z1 * 16 );
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uv.u2 = texture.getInterpolatedU( x2 * 16 );
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uv.v2 = texture.getInterpolatedV( z2 * 16 );
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break;
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case UP:
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uv.u1 = texture.getInterpolatedU( x1 * 16 );
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uv.v1 = texture.getInterpolatedV( z1 * 16 );
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uv.u2 = texture.getInterpolatedU( x2 * 16 );
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uv.v2 = texture.getInterpolatedV( z2 * 16 );
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break;
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case NORTH:
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uv.u1 = texture.getInterpolatedU( x1 * 16 );
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uv.v1 = texture.getInterpolatedV( 16 - y1 * 16 );
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uv.u2 = texture.getInterpolatedU( x2 * 16 );
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uv.v2 = texture.getInterpolatedV( 16 - y2 * 16 );
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break;
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case SOUTH:
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uv.u1 = texture.getInterpolatedU( x1 * 16 );
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uv.v1 = texture.getInterpolatedV( 16 - y1 * 16 );
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uv.u2 = texture.getInterpolatedU( x2 * 16 );
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uv.v2 = texture.getInterpolatedV( 16 - y2 * 16 );
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break;
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case WEST:
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uv.u1 = texture.getInterpolatedU( z1 * 16 );
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uv.v1 = texture.getInterpolatedV( 16 - y1 * 16 );
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uv.u2 = texture.getInterpolatedU( z2 * 16 );
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uv.v2 = texture.getInterpolatedV( 16 - y2 * 16 );
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break;
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case EAST:
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uv.u1 = texture.getInterpolatedU( z2 * 16 );
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uv.v1 = texture.getInterpolatedV( 16 - y1 * 16 );
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uv.u2 = texture.getInterpolatedU( z1 * 16 );
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uv.v2 = texture.getInterpolatedV( 16 - y2 * 16 );
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break;
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}
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int[] vertexData = builder.build().getVertexData();
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output.add(new BakedQuad(vertexData, -1, face, texture, true, format));
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}
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return uv;
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}
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private void putVertex(UnpackedBakedQuad.Builder builder, EnumFacing face, float x, float y, float z, float u, float v) {
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VertexFormat format = builder.getVertexFormat();
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// uv.u1, uv.v1
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private void putVertexTL( UnpackedBakedQuad.Builder builder, EnumFacing face, float x, float y, float z, UvVector uv )
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{
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float u, v;
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for (int i = 0; i < format.getElementCount(); i++) {
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VertexFormatElement e = format.getElement(i);
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switch (e.getUsage()) {
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case POSITION:
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builder.put(i, x, y, z);
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break;
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case NORMAL:
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builder.put(i,
|
||||
face.getFrontOffsetX(),
|
||||
face.getFrontOffsetY(),
|
||||
face.getFrontOffsetZ());
|
||||
break;
|
||||
case COLOR:
|
||||
// Color format is RGBA
|
||||
float r = (color >> 16 & 0xFF) / 255f;
|
||||
float g = (color >> 8 & 0xFF) / 255f;
|
||||
float b = (color & 0xFF) / 255f;
|
||||
float a = (color >> 24 & 0xFF) / 255f;
|
||||
builder.put(i, r, g, b, a);
|
||||
break;
|
||||
case UV:
|
||||
if (e.getIndex() == 0) {
|
||||
builder.put(i, u, v);
|
||||
} else {
|
||||
// Force Brightness to 15, this is for full bright mode
|
||||
// this vertex element will only be present in that case
|
||||
final float lightMapU = (float) (15 * 0x20) / 0xFFFF;
|
||||
final float lightMapV = (float) (15 * 0x20) / 0xFFFF;
|
||||
builder.put(i, lightMapU, lightMapV);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
builder.put(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
switch (uvRotations[face.ordinal()]) {
|
||||
default:
|
||||
case 0:
|
||||
u = uv.u1;
|
||||
v = uv.v1;
|
||||
break;
|
||||
case 1: // 90° clockwise
|
||||
u = uv.u1;
|
||||
v = uv.v2;
|
||||
break;
|
||||
case 2: // 180° clockwise
|
||||
u = uv.u2;
|
||||
v = uv.v2;
|
||||
break;
|
||||
case 3: // 270° clockwise
|
||||
u = uv.u2;
|
||||
v = uv.v1;
|
||||
break;
|
||||
}
|
||||
|
||||
public void setTexture(TextureAtlasSprite texture) {
|
||||
for (EnumFacing face : EnumFacing.values()) {
|
||||
textures.put(face, texture);
|
||||
}
|
||||
}
|
||||
putVertex(builder, face, x, y, z, u, v );
|
||||
}
|
||||
|
||||
public void setTextures(TextureAtlasSprite up, TextureAtlasSprite down, TextureAtlasSprite north, TextureAtlasSprite south, TextureAtlasSprite east, TextureAtlasSprite west) {
|
||||
textures.put(EnumFacing.UP, up);
|
||||
textures.put(EnumFacing.DOWN, down);
|
||||
textures.put(EnumFacing.NORTH, north);
|
||||
textures.put(EnumFacing.SOUTH, south);
|
||||
textures.put(EnumFacing.EAST, east);
|
||||
textures.put(EnumFacing.WEST, west);
|
||||
}
|
||||
// uv.u2, uv.v1
|
||||
private void putVertexTR( UnpackedBakedQuad.Builder builder, EnumFacing face, float x, float y, float z, UvVector uv )
|
||||
{
|
||||
float u;
|
||||
float v;
|
||||
|
||||
public void setDrawFaces(EnumSet<EnumFacing> drawFaces) {
|
||||
this.drawFaces = drawFaces;
|
||||
}
|
||||
switch (uvRotations[face.ordinal()]) {
|
||||
default:
|
||||
case 0:
|
||||
u = uv.u2;
|
||||
v = uv.v1;
|
||||
break;
|
||||
case 1: // 90° clockwise
|
||||
u = uv.u1;
|
||||
v = uv.v1;
|
||||
break;
|
||||
case 2: // 180° clockwise
|
||||
u = uv.u1;
|
||||
v = uv.v2;
|
||||
break;
|
||||
case 3: // 270° clockwise
|
||||
u = uv.u2;
|
||||
v = uv.v2;
|
||||
break;
|
||||
}
|
||||
putVertex(builder, face, x, y, z, u, v );
|
||||
}
|
||||
|
||||
public void setColor(int color) {
|
||||
this.color = color;
|
||||
}
|
||||
// uv.u2, uv.v2
|
||||
private void putVertexBR( UnpackedBakedQuad.Builder builder, EnumFacing face, float x, float y, float z, UvVector uv )
|
||||
{
|
||||
|
||||
/**
|
||||
* Sets the vertex color for future vertices to the given RGB value, and forces the alpha component to 255.
|
||||
*/
|
||||
public void setColorRGB(int color) {
|
||||
setColor(color | 0xFF000000);
|
||||
}
|
||||
float u;
|
||||
float v;
|
||||
|
||||
public void setRenderFullBright(boolean renderFullBright) {
|
||||
this.renderFullBright = renderFullBright;
|
||||
}
|
||||
switch (uvRotations[face.ordinal()]) {
|
||||
default:
|
||||
case 0:
|
||||
u = uv.u2;
|
||||
v = uv.v2;
|
||||
break;
|
||||
case 1: // 90° clockwise
|
||||
u = uv.u2;
|
||||
v = uv.v1;
|
||||
break;
|
||||
case 2: // 180° clockwise
|
||||
u = uv.u1;
|
||||
v = uv.v1;
|
||||
break;
|
||||
case 3: // 270° clockwise
|
||||
u = uv.u1;
|
||||
v = uv.v2;
|
||||
break;
|
||||
}
|
||||
|
||||
public void setCustomUv( EnumFacing facing, float u1, float v1, float u2, float v2 )
|
||||
{
|
||||
customUv.put( facing, new Vector4f( u1, v1, u2, v2 ) );
|
||||
}
|
||||
putVertex(builder, face, x, y, z, u, v );
|
||||
}
|
||||
|
||||
public List<BakedQuad> getOutput() {
|
||||
return output;
|
||||
}
|
||||
// uv.u1, uv.v2
|
||||
private void putVertexBL( UnpackedBakedQuad.Builder builder, EnumFacing face, float x, float y, float z, UvVector uv )
|
||||
{
|
||||
|
||||
float u;
|
||||
float v;
|
||||
|
||||
switch (uvRotations[face.ordinal()]) {
|
||||
default:
|
||||
case 0:
|
||||
u = uv.u1;
|
||||
v = uv.v2;
|
||||
break;
|
||||
case 1: // 90° clockwise
|
||||
u = uv.u2;
|
||||
v = uv.v2;
|
||||
break;
|
||||
case 2: // 180° clockwise
|
||||
u = uv.u2;
|
||||
v = uv.v1;
|
||||
break;
|
||||
case 3: // 270° clockwise
|
||||
u = uv.u1;
|
||||
v = uv.v1;
|
||||
break;
|
||||
}
|
||||
|
||||
putVertex(builder, face, x, y, z, u, v );
|
||||
}
|
||||
|
||||
private void putVertex( UnpackedBakedQuad.Builder builder, EnumFacing face, float x, float y, float z, float u, float v )
|
||||
{
|
||||
VertexFormat format = builder.getVertexFormat();
|
||||
|
||||
for( int i = 0; i < format.getElementCount(); i++ )
|
||||
{
|
||||
VertexFormatElement e = format.getElement( i );
|
||||
switch( e.getUsage() )
|
||||
{
|
||||
case POSITION:
|
||||
builder.put( i, x, y, z );
|
||||
break;
|
||||
case NORMAL:
|
||||
builder.put( i,
|
||||
face.getFrontOffsetX(),
|
||||
face.getFrontOffsetY(),
|
||||
face.getFrontOffsetZ() );
|
||||
break;
|
||||
case COLOR:
|
||||
// Color format is RGBA
|
||||
float r = ( color >> 16 & 0xFF ) / 255f;
|
||||
float g = ( color >> 8 & 0xFF ) / 255f;
|
||||
float b = ( color & 0xFF ) / 255f;
|
||||
float a = ( color >> 24 & 0xFF ) / 255f;
|
||||
builder.put( i, r, g, b, a );
|
||||
break;
|
||||
case UV:
|
||||
if( e.getIndex() == 0 )
|
||||
{
|
||||
builder.put( i, u, v );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Force Brightness to 15, this is for full bright mode
|
||||
// this vertex element will only be present in that case
|
||||
final float lightMapU = (float) ( 15 * 0x20 ) / 0xFFFF;
|
||||
final float lightMapV = (float) ( 15 * 0x20 ) / 0xFFFF;
|
||||
builder.put( i, lightMapU, lightMapV );
|
||||
}
|
||||
break;
|
||||
default:
|
||||
builder.put( i );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setTexture( TextureAtlasSprite texture )
|
||||
{
|
||||
for( EnumFacing face : EnumFacing.values() )
|
||||
{
|
||||
textures.put( face, texture );
|
||||
}
|
||||
}
|
||||
|
||||
public void setTextures( TextureAtlasSprite up, TextureAtlasSprite down, TextureAtlasSprite north, TextureAtlasSprite south, TextureAtlasSprite east, TextureAtlasSprite west )
|
||||
{
|
||||
textures.put( EnumFacing.UP, up );
|
||||
textures.put( EnumFacing.DOWN, down );
|
||||
textures.put( EnumFacing.NORTH, north );
|
||||
textures.put( EnumFacing.SOUTH, south );
|
||||
textures.put( EnumFacing.EAST, east );
|
||||
textures.put( EnumFacing.WEST, west );
|
||||
}
|
||||
|
||||
public void setDrawFaces( EnumSet<EnumFacing> drawFaces )
|
||||
{
|
||||
this.drawFaces = drawFaces;
|
||||
}
|
||||
|
||||
public void setColor( int color )
|
||||
{
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the vertex color for future vertices to the given RGB value, and forces the alpha component to 255.
|
||||
*/
|
||||
public void setColorRGB( int color )
|
||||
{
|
||||
setColor( color | 0xFF000000 );
|
||||
}
|
||||
|
||||
public void setRenderFullBright( boolean renderFullBright )
|
||||
{
|
||||
this.renderFullBright = renderFullBright;
|
||||
}
|
||||
|
||||
public void setCustomUv( EnumFacing facing, float u1, float v1, float u2, float v2 )
|
||||
{
|
||||
customUv.put( facing, new Vector4f( u1, v1, u2, v2 ) );
|
||||
}
|
||||
|
||||
public void setUvRotation( EnumFacing facing, int rotation )
|
||||
{
|
||||
if ( rotation == 2 ) {
|
||||
rotation = 3;
|
||||
} else if ( rotation == 3 ) {
|
||||
rotation = 2;
|
||||
}
|
||||
Preconditions.checkArgument( rotation >= 0 && rotation <= 3, "rotation" );
|
||||
uvRotations[facing.ordinal()] = (byte) rotation;
|
||||
}
|
||||
|
||||
public List<BakedQuad> getOutput()
|
||||
{
|
||||
return output;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,245 @@
|
|||
package appeng.client.render.spatial;
|
||||
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import com.google.common.collect.ImmutableMap;
|
||||
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.renderer.block.model.BakedQuad;
|
||||
import net.minecraft.client.renderer.block.model.IBakedModel;
|
||||
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
|
||||
import net.minecraft.client.renderer.block.model.ItemOverrideList;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.client.renderer.vertex.VertexFormat;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraftforge.common.property.IExtendedBlockState;
|
||||
|
||||
import appeng.block.spatial.BlockSpatialPylon;
|
||||
import appeng.client.render.cablebus.CubeBuilder;
|
||||
import appeng.tile.spatial.TileSpatialPylon;
|
||||
|
||||
|
||||
/**
|
||||
* The baked model that will be used for rendering the spatial pylon.
|
||||
*/
|
||||
class SpatialPylonBakedModel implements IBakedModel
|
||||
{
|
||||
|
||||
private final Map<SpatialPylonTextureType, TextureAtlasSprite> textures;
|
||||
|
||||
private final VertexFormat format;
|
||||
|
||||
SpatialPylonBakedModel( VertexFormat format, Map<SpatialPylonTextureType, TextureAtlasSprite> textures )
|
||||
{
|
||||
this.textures = ImmutableMap.copyOf( textures );
|
||||
this.format = format;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
|
||||
{
|
||||
int flags = getFlags( state );
|
||||
|
||||
CubeBuilder builder = new CubeBuilder( format );
|
||||
|
||||
if( flags != 0 )
|
||||
{
|
||||
EnumFacing ori = null;
|
||||
int displayAxis = flags & TileSpatialPylon.DISPLAY_Z;
|
||||
if( displayAxis == TileSpatialPylon.DISPLAY_X )
|
||||
{
|
||||
ori = EnumFacing.EAST;
|
||||
|
||||
if( ( flags & TileSpatialPylon.DISPLAY_MIDDLE ) == TileSpatialPylon.DISPLAY_END_MAX )
|
||||
{
|
||||
builder.setUvRotation( EnumFacing.SOUTH, 1 );
|
||||
builder.setUvRotation( EnumFacing.NORTH, 1 );
|
||||
builder.setUvRotation( EnumFacing.UP, 2 );
|
||||
builder.setUvRotation( EnumFacing.DOWN, 1 );
|
||||
}
|
||||
else if( ( flags & TileSpatialPylon.DISPLAY_MIDDLE ) == TileSpatialPylon.DISPLAY_END_MIN )
|
||||
{
|
||||
builder.setUvRotation( EnumFacing.SOUTH, 2 );
|
||||
builder.setUvRotation( EnumFacing.NORTH, 2 );
|
||||
builder.setUvRotation( EnumFacing.UP, 1 );
|
||||
builder.setUvRotation( EnumFacing.DOWN, 2 );
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.setUvRotation( EnumFacing.SOUTH, 1 );
|
||||
builder.setUvRotation( EnumFacing.NORTH, 1 );
|
||||
builder.setUvRotation( EnumFacing.UP, 1 );
|
||||
builder.setUvRotation( EnumFacing.DOWN, 1 );
|
||||
}
|
||||
}
|
||||
|
||||
else if( displayAxis == TileSpatialPylon.DISPLAY_Y )
|
||||
{
|
||||
ori = EnumFacing.UP;
|
||||
if( ( flags & TileSpatialPylon.DISPLAY_MIDDLE ) == TileSpatialPylon.DISPLAY_END_MAX )
|
||||
{
|
||||
builder.setUvRotation( EnumFacing.NORTH, 3 );
|
||||
builder.setUvRotation( EnumFacing.SOUTH, 3 );
|
||||
builder.setUvRotation( EnumFacing.EAST, 3 );
|
||||
builder.setUvRotation( EnumFacing.WEST, 3 );
|
||||
}
|
||||
}
|
||||
|
||||
else if( displayAxis == TileSpatialPylon.DISPLAY_Z )
|
||||
{
|
||||
ori = EnumFacing.NORTH;
|
||||
if( ( flags & TileSpatialPylon.DISPLAY_MIDDLE ) == TileSpatialPylon.DISPLAY_END_MAX )
|
||||
{
|
||||
builder.setUvRotation( EnumFacing.EAST, 2 );
|
||||
builder.setUvRotation( EnumFacing.WEST, 1 );
|
||||
}
|
||||
else if( ( flags & TileSpatialPylon.DISPLAY_MIDDLE ) == TileSpatialPylon.DISPLAY_END_MIN )
|
||||
{
|
||||
builder.setUvRotation( EnumFacing.EAST, 1 );
|
||||
builder.setUvRotation( EnumFacing.WEST, 2 );
|
||||
builder.setUvRotation( EnumFacing.UP, 3 );
|
||||
builder.setUvRotation( EnumFacing.DOWN, 3 );
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.setUvRotation( EnumFacing.EAST, 1 );
|
||||
builder.setUvRotation( EnumFacing.WEST, 2 );
|
||||
}
|
||||
}
|
||||
|
||||
builder.setTextures(
|
||||
textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.UP ) ),
|
||||
textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.DOWN ) ),
|
||||
textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.NORTH ) ),
|
||||
textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.SOUTH ) ),
|
||||
textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.EAST ) ),
|
||||
textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.WEST ) )
|
||||
);
|
||||
builder.addCube( 0, 0, 0, 16, 16, 16 );
|
||||
|
||||
if( ( flags & TileSpatialPylon.DISPLAY_POWERED_ENABLED ) == TileSpatialPylon.DISPLAY_POWERED_ENABLED )
|
||||
{
|
||||
builder.setRenderFullBright( true );
|
||||
}
|
||||
|
||||
builder.setTextures(
|
||||
textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.UP ) ),
|
||||
textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.DOWN ) ),
|
||||
textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.NORTH ) ),
|
||||
textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.SOUTH ) ),
|
||||
textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.EAST ) ),
|
||||
textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.WEST ) )
|
||||
);
|
||||
builder.addCube( 0, 0, 0, 16, 16, 16 );
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.setTexture( textures.get( SpatialPylonTextureType.BASE ) );
|
||||
builder.addCube( 0, 0, 0, 16, 16, 16 );
|
||||
|
||||
builder.setTexture( textures.get( SpatialPylonTextureType.DIM ) );
|
||||
builder.addCube( 0, 0, 0, 16, 16, 16 );
|
||||
}
|
||||
|
||||
return builder.getOutput();
|
||||
}
|
||||
|
||||
private int getFlags( IBlockState state )
|
||||
{
|
||||
if( !( state instanceof IExtendedBlockState ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
IExtendedBlockState extState = (IExtendedBlockState) state;
|
||||
|
||||
return extState.getValue( BlockSpatialPylon.STATE );
|
||||
}
|
||||
|
||||
private static SpatialPylonTextureType getTextureTypeFromSideOutside( int flags, EnumFacing ori, EnumFacing dir )
|
||||
{
|
||||
if( ori == dir || ori.getOpposite() == dir )
|
||||
{
|
||||
return SpatialPylonTextureType.BASE;
|
||||
}
|
||||
|
||||
if( ( flags & TileSpatialPylon.DISPLAY_MIDDLE ) == TileSpatialPylon.DISPLAY_MIDDLE )
|
||||
{
|
||||
return SpatialPylonTextureType.BASE_SPANNED;
|
||||
}
|
||||
else if( ( flags & TileSpatialPylon.DISPLAY_MIDDLE ) == TileSpatialPylon.DISPLAY_END_MIN )
|
||||
{
|
||||
return SpatialPylonTextureType.BASE_END;
|
||||
}
|
||||
else if( ( flags & TileSpatialPylon.DISPLAY_MIDDLE ) == TileSpatialPylon.DISPLAY_END_MAX )
|
||||
{
|
||||
return SpatialPylonTextureType.BASE_END;
|
||||
}
|
||||
|
||||
return SpatialPylonTextureType.BASE;
|
||||
}
|
||||
|
||||
private static SpatialPylonTextureType getTextureTypeFromSideInside( int flags, EnumFacing ori, EnumFacing dir )
|
||||
{
|
||||
final boolean good = ( flags & TileSpatialPylon.DISPLAY_ENABLED ) == TileSpatialPylon.DISPLAY_ENABLED;
|
||||
|
||||
if( ori == dir || ori.getOpposite() == dir )
|
||||
{
|
||||
return good ? SpatialPylonTextureType.DIM : SpatialPylonTextureType.RED;
|
||||
}
|
||||
|
||||
if( ( flags & TileSpatialPylon.DISPLAY_MIDDLE ) == TileSpatialPylon.DISPLAY_MIDDLE )
|
||||
{
|
||||
return good ? SpatialPylonTextureType.DIM_SPANNED : SpatialPylonTextureType.RED_SPANNED;
|
||||
}
|
||||
else if( ( flags & TileSpatialPylon.DISPLAY_MIDDLE ) == TileSpatialPylon.DISPLAY_END_MIN )
|
||||
{
|
||||
return good ? SpatialPylonTextureType.DIM_END : SpatialPylonTextureType.RED_END;
|
||||
}
|
||||
else if( ( flags & TileSpatialPylon.DISPLAY_MIDDLE ) == TileSpatialPylon.DISPLAY_END_MAX )
|
||||
{
|
||||
return good ? SpatialPylonTextureType.DIM_END : SpatialPylonTextureType.RED_END;
|
||||
}
|
||||
|
||||
return SpatialPylonTextureType.BASE;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isAmbientOcclusion()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isGui3d()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isBuiltInRenderer()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public TextureAtlasSprite getParticleTexture()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemCameraTransforms getItemCameraTransforms()
|
||||
{
|
||||
return ItemCameraTransforms.DEFAULT;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemOverrideList getOverrides()
|
||||
{
|
||||
return ItemOverrideList.NONE;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,65 @@
|
|||
package appeng.client.render.spatial;
|
||||
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.EnumMap;
|
||||
import java.util.Map;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import com.google.common.base.Function;
|
||||
|
||||
import net.minecraft.client.renderer.block.model.IBakedModel;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.client.renderer.vertex.VertexFormat;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraftforge.client.model.IModel;
|
||||
import net.minecraftforge.common.model.IModelState;
|
||||
import net.minecraftforge.common.model.TRSRTransformation;
|
||||
|
||||
import appeng.core.AppEng;
|
||||
|
||||
|
||||
class SpatialPylonModel implements IModel
|
||||
{
|
||||
|
||||
@Override
|
||||
public Collection<ResourceLocation> getDependencies()
|
||||
{
|
||||
return Collections.emptyList();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Collection<ResourceLocation> getTextures()
|
||||
{
|
||||
return Arrays.stream( SpatialPylonTextureType.values() )
|
||||
.map( SpatialPylonModel::getTexturePath )
|
||||
.collect( Collectors.toList() );
|
||||
}
|
||||
|
||||
@Override
|
||||
public IBakedModel bake( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
|
||||
{
|
||||
Map<SpatialPylonTextureType, TextureAtlasSprite> textures = new EnumMap<>( SpatialPylonTextureType.class );
|
||||
|
||||
for( SpatialPylonTextureType type : SpatialPylonTextureType.values() )
|
||||
{
|
||||
ResourceLocation loc = getTexturePath( type );
|
||||
textures.put( type, bakedTextureGetter.apply( loc ) );
|
||||
}
|
||||
|
||||
return new SpatialPylonBakedModel( format, textures );
|
||||
}
|
||||
|
||||
@Override
|
||||
public IModelState getDefaultState()
|
||||
{
|
||||
return TRSRTransformation.identity();
|
||||
}
|
||||
|
||||
private static ResourceLocation getTexturePath( SpatialPylonTextureType type )
|
||||
{
|
||||
return new ResourceLocation( AppEng.MOD_ID, "blocks/spatial_pylon/" + type.name().toLowerCase() );
|
||||
}
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
package appeng.client.render.spatial;
|
||||
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
import com.google.common.collect.ImmutableMap;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
import appeng.bootstrap.BlockRenderingCustomizer;
|
||||
import appeng.bootstrap.IBlockRendering;
|
||||
import appeng.bootstrap.IItemRendering;
|
||||
import appeng.core.AppEng;
|
||||
|
||||
|
||||
public class SpatialPylonRendering extends BlockRenderingCustomizer
|
||||
{
|
||||
|
||||
private static final ResourceLocation MODEL_ID = new ResourceLocation( AppEng.MOD_ID, "models/blocks/spatial_pylon/builtin" );
|
||||
|
||||
@Override
|
||||
@SideOnly( Side.CLIENT )
|
||||
public void customize( IBlockRendering rendering, IItemRendering itemRendering )
|
||||
{
|
||||
rendering.builtInModel( MODEL_ID.getResourcePath(), new SpatialPylonModel() );
|
||||
rendering.stateMapper( this::mapState );
|
||||
}
|
||||
|
||||
private Map<IBlockState, ModelResourceLocation> mapState( Block block )
|
||||
{
|
||||
return ImmutableMap.of(
|
||||
block.getDefaultState(), new ModelResourceLocation( MODEL_ID, "normal" )
|
||||
);
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
package appeng.client.render.spatial;
|
||||
|
||||
|
||||
import net.minecraftforge.common.property.IUnlistedProperty;
|
||||
|
||||
|
||||
/**
|
||||
* Models the rendering state of the spatial pylon, which is largely determined by the state of neighboring tiles.
|
||||
*/
|
||||
public class SpatialPylonStateProperty implements IUnlistedProperty<Integer>
|
||||
{
|
||||
|
||||
@Override
|
||||
public String getName()
|
||||
{
|
||||
return "spatial_state";
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isValid( Integer value )
|
||||
{
|
||||
int val = value;
|
||||
// The lower 6 bits are used
|
||||
return ( val & ~0x3F ) == 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Class<Integer> getType()
|
||||
{
|
||||
return Integer.class;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String valueToString( Integer value )
|
||||
{
|
||||
return value.toString();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
package appeng.client.render.spatial;
|
||||
|
||||
|
||||
enum SpatialPylonTextureType
|
||||
{
|
||||
BASE,
|
||||
BASE_END,
|
||||
BASE_SPANNED,
|
||||
DIM,
|
||||
DIM_END,
|
||||
DIM_SPANNED,
|
||||
RED,
|
||||
RED_END,
|
||||
RED_SPANNED
|
||||
}
|
|
@ -84,6 +84,7 @@ import appeng.bootstrap.IBlockRendering;
|
|||
import appeng.bootstrap.IItemRendering;
|
||||
import appeng.client.render.crafting.CraftingCubeRendering;
|
||||
import appeng.client.render.model.GlassModel;
|
||||
import appeng.client.render.spatial.SpatialPylonRendering;
|
||||
import appeng.core.AppEng;
|
||||
import appeng.core.features.AEFeature;
|
||||
import appeng.core.features.registries.PartModels;
|
||||
|
@ -280,6 +281,7 @@ public final class ApiBlocks implements IBlocks
|
|||
this.spatialPylon = registry.block( "spatial_pylon", BlockSpatialPylon::new )
|
||||
.features( AEFeature.SpatialIO )
|
||||
.useCustomItemModel()
|
||||
.rendering( new SpatialPylonRendering() )
|
||||
.build();
|
||||
this.spatialIOPort = registry.block( "spatial_ioport", BlockSpatialIOPort::new ).features( AEFeature.SpatialIO ).build();
|
||||
this.controller = registry.block( "controller", BlockController::new )
|
||||
|
|
Loading…
Reference in a new issue