Fixed minor render glitch with ME Chest.
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@ -75,6 +75,10 @@ public class RenderMEChest extends BaseBlockRender
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fico.setFlip( false, true );
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else if ( forward == ForgeDirection.DOWN )
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fico.setFlip( true, false );
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else if ( forward == ForgeDirection.EAST && up == ForgeDirection.UP )
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fico.setFlip( true, false );
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else if ( forward == ForgeDirection.NORTH && up == ForgeDirection.UP )
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fico.setFlip( true, false );
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renderFace( x, y, z, imb, fico, renderer, forward );
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