Typo resursive

This commit is contained in:
thatsIch 2014-09-21 02:14:22 +02:00
parent e43a9b697d
commit dc1f6ae6a6

View file

@ -15,14 +15,14 @@ public class ItemEncodedPatternRenderer implements IItemRenderer
{
RenderItem ri = new RenderItem();
boolean resursive;
boolean recursive;
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
boolean isShiftHeld = Keyboard.isKeyDown( Keyboard.KEY_LSHIFT ) || Keyboard.isKeyDown( Keyboard.KEY_RSHIFT );
if ( resursive == false && type == IItemRenderer.ItemRenderType.INVENTORY && isShiftHeld )
if ( recursive == false && type == IItemRenderer.ItemRenderType.INVENTORY && isShiftHeld )
{
ItemEncodedPattern iep = (ItemEncodedPattern) item.getItem();
if ( iep.getOutput( item ) != null )
@ -41,7 +41,7 @@ public class ItemEncodedPatternRenderer implements IItemRenderer
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
resursive = true;
recursive = true;
ItemEncodedPattern iep = (ItemEncodedPattern) item.getItem();
@ -54,6 +54,6 @@ public class ItemEncodedPatternRenderer implements IItemRenderer
RenderHelper.disableStandardItemLighting();
GL11.glPopAttrib();
resursive = false;
recursive = false;
}
}