Javadoc issues
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.items;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.renderer.ItemRenderer;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.IIcon;
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import net.minecraftforge.client.IItemRenderer;
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import appeng.api.util.AEColor;
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import appeng.client.texture.ExtraItemTextures;
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import appeng.items.misc.ItemPaintBall;
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public class PaintBallRender implements IItemRenderer
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{
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@Override
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public boolean handleRenderType( ItemStack item, ItemRenderType type )
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{
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return true;
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}
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@Override
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public boolean shouldUseRenderHelper( ItemRenderType type, ItemStack item, ItemRendererHelper helper )
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{
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return helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION;
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}
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@Override
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public void renderItem( ItemRenderType type, ItemStack item, Object... data )
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{
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IIcon par2Icon = item.getIconIndex();
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if( item.getItemDamage() >= 20 )
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{
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par2Icon = ExtraItemTextures.ItemPaintBallShimmer.getIcon();
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}
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float f4 = par2Icon.getMinU();
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float f5 = par2Icon.getMaxU();
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float f6 = par2Icon.getMinV();
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float f7 = par2Icon.getMaxV();
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ItemPaintBall ipb = (ItemPaintBall) item.getItem();
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Tessellator tessellator = Tessellator.instance;
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GL11.glPushMatrix();
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GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
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AEColor col = ipb.getColor( item );
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int colorValue = item.getItemDamage() >= 20 ? col.mediumVariant : col.mediumVariant;
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int r = ( colorValue >> 16 ) & 0xff;
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int g = ( colorValue >> 8 ) & 0xff;
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int b = ( colorValue ) & 0xff;
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if( item.getItemDamage() >= 20 )
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{
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float fail = 0.7f;
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int full = (int) ( 255 * 0.3 );
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GL11.glColor4ub( (byte) ( full + r * fail ), (byte) ( full + g * fail ), (byte) ( full + b * fail ), (byte) 255 );
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}
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else
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{
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GL11.glColor4ub( (byte) r, (byte) g, (byte) b, (byte) 255 );
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}
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if( type == ItemRenderType.INVENTORY )
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{
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GL11.glScalef( 16F, 16F, 10F );
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GL11.glTranslatef( 0.0F, 1.0F, 0.0F );
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GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
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GL11.glEnable( GL11.GL_ALPHA_TEST );
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tessellator.startDrawingQuads();
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tessellator.setNormal( 0.0F, 1.0F, 0.0F );
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tessellator.addVertexWithUV( 0, 0, 0, f4, f7 );
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tessellator.addVertexWithUV( 1, 0, 0, f5, f7 );
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tessellator.addVertexWithUV( 1, 1, 0, f5, f6 );
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tessellator.addVertexWithUV( 0, 1, 0, f4, f6 );
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tessellator.draw();
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}
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else
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{
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if( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
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{
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GL11.glTranslatef( 0.0F, 0.0F, 0.0F );
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}
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else
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{
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GL11.glTranslatef( -0.5F, -0.3F, 0.01F );
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}
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float f12 = 0.0625F;
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ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, par2Icon.getIconWidth(), par2Icon.getIconHeight(), f12 );
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GL11.glDisable( GL11.GL_CULL_FACE );
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GL11.glColor4f( 1, 1, 1, 1.0F );
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GL11.glScalef( 1F, 1.1F, 1F );
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GL11.glTranslatef( 0.0F, 1.07F, f12 / -2.0f );
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GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
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}
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GL11.glColor4f( 1, 1, 1, 1.0F );
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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}
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}
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@ -29,9 +29,9 @@ import net.minecraft.world.World;
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/**
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* An interface similar to {@link Callable}, but allowing to pass the {@link World} when calling.
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*
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* @see Callable
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* @author yueh
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* @version rv3
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* @see Callable
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* @since rv3
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*/
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public interface IWorldCallable<T>
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@ -39,10 +39,13 @@ public interface IWorldCallable<T>
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/**
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* Similar to {@link Callable#call()}
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*
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* @param world this param is given to not hold a reference to the world but let the caller handle it. Do not expect a world here thus can be
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* <tt>null</tt>.
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*
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* @return result of call on the world. Can be <tt>null</tt>.
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*
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* @throws Exception if the call fails
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* @see Callable#call()
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* @param world
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* @return
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* @throws Exception
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*/
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@Nullable
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T call( @Nullable World world ) throws Exception;
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