Fix Chest render in Crafting Gui.

This commit is contained in:
AlgorithmX2 2014-08-29 23:23:56 -05:00
parent 3885347369
commit e32f2cf1d4

View file

@ -73,10 +73,10 @@ public abstract class AEBaseGui extends GuiContainer
{ {
try try
{ {
DecimalFormat df = new DecimalFormat("+#;-#"); DecimalFormat df = new DecimalFormat( "+#;-#" );
return df.parse( btn.displayString ).intValue(); return df.parse( btn.displayString ).intValue();
} }
catch(ParseException e ) catch (ParseException e)
{ {
return 0; return 0;
} }
@ -597,6 +597,7 @@ public abstract class AEBaseGui extends GuiContainer
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS ); GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
GL11.glEnable( GL11.GL_LIGHTING ); GL11.glEnable( GL11.GL_LIGHTING );
GL11.glEnable( GL12.GL_RESCALE_NORMAL ); GL11.glEnable( GL12.GL_RESCALE_NORMAL );
GL11.glEnable( GL11.GL_DEPTH_TEST );
RenderHelper.enableGUIStandardItemLighting(); RenderHelper.enableGUIStandardItemLighting();
itemRender.renderItemAndEffectIntoGUI( this.fontRendererObj, this.mc.renderEngine, is, x, y ); itemRender.renderItemAndEffectIntoGUI( this.fontRendererObj, this.mc.renderEngine, is, x, y );
GL11.glPopAttrib(); GL11.glPopAttrib();