Implemented translucent facades.
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@ -66,9 +66,7 @@ import appeng.block.AEBaseTileBlock;
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import appeng.client.UnlistedProperty;
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import appeng.client.render.cablebus.CableBusBakedModel;
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import appeng.client.render.cablebus.CableBusRenderState;
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import appeng.core.AEConfig;
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import appeng.core.Api;
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import appeng.core.features.AEFeature;
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import appeng.helpers.AEGlassMaterial;
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import appeng.integration.IntegrationRegistry;
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import appeng.integration.IntegrationType;
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@ -226,17 +224,6 @@ public class BlockCableBus extends AEBaseTileBlock
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return this.cb( w, pos ).canConnectRedstone( EnumSet.of( side ) );
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}
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@Override
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public boolean canRenderInLayer( final BlockRenderLayer layer )
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{
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if( AEConfig.instance.isFeatureEnabled( AEFeature.AlphaPass ) )
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{
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return layer == BlockRenderLayer.CUTOUT || layer == BlockRenderLayer.TRANSLUCENT;
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}
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return layer == BlockRenderLayer.CUTOUT;
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}
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@Override
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public ItemStack getPickBlock( final IBlockState state, final RayTraceResult target, final World world, final BlockPos pos, final EntityPlayer player )
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{
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@ -423,7 +410,7 @@ public class BlockCableBus extends AEBaseTileBlock
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{
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if( AEApi.instance().partHelper().getCableRenderMode().transparentFacades )
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{
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return layer == BlockRenderLayer.TRANSLUCENT;
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return layer == BlockRenderLayer.CUTOUT || layer == BlockRenderLayer.TRANSLUCENT;
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}
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else
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{
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@ -34,8 +34,10 @@ import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.block.model.ItemOverrideList;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.MinecraftForgeClient;
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import net.minecraftforge.common.property.IExtendedBlockState;
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import appeng.api.util.AECableType;
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@ -72,38 +74,47 @@ public class CableBusBakedModel implements IBakedModel
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return Collections.emptyList();
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}
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// First, handle the cable at the center of the cable bus
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BlockRenderLayer layer = MinecraftForgeClient.getRenderLayer();
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List<BakedQuad> quads = new ArrayList<>();
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addCableQuads( renderState, quads );
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for( EnumFacing facing : EnumFacing.values() )
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// The core parts of the cable will only be rendered in the CUTOUT layer. TRANSLUCENT is used only for translucent facades further down below.
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if ( layer == BlockRenderLayer.CUTOUT )
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{
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List<ResourceLocation> models = renderState.getAttachments().get( facing );
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if( models == null )
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{
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continue;
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}
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// First, handle the cable at the center of the cable bus
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addCableQuads( renderState, quads );
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for( ResourceLocation model : models )
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// Then handle attachments
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for( EnumFacing facing : EnumFacing.values() )
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{
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IBakedModel bakedModel = partModels.get( model );
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if( bakedModel == null )
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List<ResourceLocation> models = renderState.getAttachments().get( facing );
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if( models == null )
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{
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throw new IllegalStateException( "Trying to use an unregistered part model: " + model );
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continue;
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}
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List<BakedQuad> partQuads = bakedModel.getQuads( state, null, rand );
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for( ResourceLocation model : models )
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{
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IBakedModel bakedModel = partModels.get( model );
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// Rotate quads accordingly
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QuadRotator rotator = new QuadRotator();
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partQuads = rotator.rotateQuads( partQuads, facing, EnumFacing.UP );
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if( bakedModel == null )
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{
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throw new IllegalStateException( "Trying to use an unregistered part model: " + model );
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}
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quads.addAll( partQuads );
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List<BakedQuad> partQuads = bakedModel.getQuads( state, null, rand );
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// Rotate quads accordingly
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QuadRotator rotator = new QuadRotator();
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partQuads = rotator.rotateQuads( partQuads, facing, EnumFacing.UP );
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quads.addAll( partQuads );
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}
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}
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}
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facadeBuilder.addFacades(
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layer,
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renderState.getFacades(),
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renderState.getBoundingBoxes(),
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renderState.getAttachments().keySet(),
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@ -38,6 +38,7 @@ import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.color.BlockColors;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.AxisAlignedBB;
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@ -54,7 +55,7 @@ import appeng.core.AppEng;
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public class FacadeBuilder
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{
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static final ResourceLocation TEXTURE_FACADE = new ResourceLocation( AppEng.MOD_ID, "parts/cable_anchor" );
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private static final ResourceLocation TEXTURE_FACADE = new ResourceLocation( AppEng.MOD_ID, "parts/cable_anchor" );
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private final BlockColors blockColors = Minecraft.getMinecraft().getBlockColors();
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@ -74,7 +75,7 @@ public class FacadeBuilder
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return Collections.singletonList( TEXTURE_FACADE );
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}
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void addFacades( Map<EnumFacing, FacadeRenderState> facadesState, List<AxisAlignedBB> partBoxes, Set<EnumFacing> sidesWithParts, long rand, List<BakedQuad> quads )
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void addFacades( BlockRenderLayer layer, Map<EnumFacing, FacadeRenderState> facadesState, List<AxisAlignedBB> partBoxes, Set<EnumFacing> sidesWithParts, long rand, List<BakedQuad> quads )
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{
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boolean thinFacades = isUseThinFacades( partBoxes );
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@ -88,7 +89,7 @@ public class FacadeBuilder
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try
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{
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addFacade( facadesState, side, cutOutBox, thinFacades, renderStilt, rand, builder );
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addFacade( layer, facadesState, side, cutOutBox, thinFacades, renderStilt, rand, builder );
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}
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catch( Throwable t )
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{
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@ -119,7 +120,7 @@ public class FacadeBuilder
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return firstFound;
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}
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private void addFacade( Map<EnumFacing, FacadeRenderState> facades, EnumFacing side, AEAxisAlignedBB busBounds, boolean thinFacades, boolean renderStilt, long rand, CubeBuilder builder )
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private void addFacade( BlockRenderLayer layer, Map<EnumFacing, FacadeRenderState> facades, EnumFacing side, AEAxisAlignedBB busBounds, boolean thinFacades, boolean renderStilt, long rand, CubeBuilder builder )
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{
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FacadeRenderState facadeState = facades.get( side );
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@ -128,7 +129,7 @@ public class FacadeBuilder
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builder.setDrawFaces( EnumSet.allOf( EnumFacing.class ) );
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// We only render the stilt if we don't intersect with any part directly, and if there's no part on our side
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if( renderStilt && busBounds == null )
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if( renderStilt && busBounds == null && layer == BlockRenderLayer.CUTOUT )
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{
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builder.setTexture( facadeTexture );
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switch( side )
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@ -154,15 +155,17 @@ public class FacadeBuilder
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}
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}
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// Do not add the translucent facade in any other layer than translucent
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boolean translucent = AEApi.instance().partHelper().getCableRenderMode().transparentFacades;
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if( translucent && layer != BlockRenderLayer.TRANSLUCENT )
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{
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return;
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}
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final float thickness = thinFacades ? 1 : 2;
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IBakedModel blockModel = blockRendererDispatcher.getModelForState( blockState );
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if( AEApi.instance().partHelper().getCableRenderMode().transparentFacades )
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{
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// TODO rbw.setOpacity( 0.3f );
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}
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int color = 0xffffff;
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try
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{
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@ -172,7 +175,16 @@ public class FacadeBuilder
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{
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}
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builder.setColorRGB( color );
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if( translucent )
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{
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color &= 0xFFFFFF;
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color |= 0x4C000000;
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builder.setColor( color );
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}
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else
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{
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builder.setColorRGB( color );
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}
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// TODO: Cache this
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for( EnumFacing facing : facadeState.getOpenFaces() )
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