Add check when placing multiblocks near the sky limit or bedrock level

This commit is contained in:
thatsIch 2014-10-31 17:26:22 +01:00
parent ff77462ebb
commit efaa44a6f4

View file

@ -4,6 +4,7 @@ import java.util.EnumSet;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.common.util.ForgeDirection;
@ -22,8 +23,8 @@ import appeng.tile.crafting.TileCraftingTile;
public class RenderBlockCraftingCPU extends BaseBlockRender
{
protected RenderBlockCraftingCPU(boolean useTesr, int range) {
super( useTesr, range );
protected RenderBlockCraftingCPU(boolean useTESR, int range) {
super( useTESR, range );
}
public RenderBlockCraftingCPU() {
@ -303,6 +304,16 @@ public class RenderBlockCraftingCPU extends BaseBlockRender
private boolean isConnected(IBlockAccess w, int x, int y, int z, ForgeDirection side)
{
return w.getTileEntity( x + side.offsetX, y + side.offsetY, z + side.offsetZ ) instanceof TileCraftingTile;
final int tileYPos = y + side.offsetY;
if ( 0 <= tileYPos && tileYPos <= 255)
{
final TileEntity tile = w.getTileEntity( x + side.offsetX, y + side.offsetY, z + side.offsetZ );
return tile instanceof TileCraftingTile;
}
else
{
return false;
}
}
}