Add check when placing multiblocks near the sky limit or bedrock level
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1 changed files with 14 additions and 3 deletions
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@ -4,6 +4,7 @@ import java.util.EnumSet;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.IIcon;
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import net.minecraft.world.IBlockAccess;
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import net.minecraftforge.common.util.ForgeDirection;
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@ -22,8 +23,8 @@ import appeng.tile.crafting.TileCraftingTile;
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public class RenderBlockCraftingCPU extends BaseBlockRender
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{
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protected RenderBlockCraftingCPU(boolean useTesr, int range) {
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super( useTesr, range );
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protected RenderBlockCraftingCPU(boolean useTESR, int range) {
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super( useTESR, range );
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}
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public RenderBlockCraftingCPU() {
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@ -303,6 +304,16 @@ public class RenderBlockCraftingCPU extends BaseBlockRender
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private boolean isConnected(IBlockAccess w, int x, int y, int z, ForgeDirection side)
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{
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return w.getTileEntity( x + side.offsetX, y + side.offsetY, z + side.offsetZ ) instanceof TileCraftingTile;
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final int tileYPos = y + side.offsetY;
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if ( 0 <= tileYPos && tileYPos <= 255)
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{
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final TileEntity tile = w.getTileEntity( x + side.offsetX, y + side.offsetY, z + side.offsetZ );
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return tile instanceof TileCraftingTile;
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}
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else
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{
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return false;
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}
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}
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}
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