Commit graph

31 commits

Author SHA1 Message Date
AlgorithmX2 18ad8c5938 Fix CME when Updating P2P Tunnel. 2014-09-08 13:55:28 -05:00
AlgorithmX2 aa3ecfa575 Fixed Bug: #0926 - Vanilla levers cannot be flipped while holding Quartz Fixture 2014-08-19 00:05:05 -05:00
AlgorithmX2 410cc6172d Prevent notification of neighbors when an FMP part is removed from the world. 2014-08-11 19:44:48 -05:00
AlgorithmX2 5a14cf563c Fixed Bug: #0754 - Facade crash ( probably ) 2014-08-08 01:42:23 -05:00
AlgorithmX2 a938bbb430 Attempted to add better Hollow cover support, didn't get far, but i'll leave my work in. 2014-08-08 01:40:49 -05:00
AlgorithmX2 c45d7f1b71 Added Network Tool Facade Transparency Option. 2014-08-02 23:53:34 -05:00
AlgorithmX2 88f2abbfd4 Fixed another FMP related Crash. 2014-07-26 16:34:26 -05:00
AlgorithmX2 6766f8f0f8 Fixed #0681 - Cable Anchors Disappear when placed on Mekanism Cable 2014-07-25 20:16:00 -05:00
AlgorithmX2 3f29590fad Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00
AlgorithmX2 9b65cc210d Update MFR Rednet API 2014-06-25 21:19:20 -05:00
AlgorithmX2 dd9c85e43e Prevent block updates while loading parts; Should fix http://openeye.openmods.info/crashes/baf3e72a51ad8a5b8680ec24a819bc86 2014-06-20 12:12:48 -05:00
AlgorithmX2 8dcf25a652 Fixed a bug where RF and IC2 tunnels could vaporize them selves.
Fixed Bug: #0514 - An unknown error occurs frequently
2014-06-08 18:10:19 -05:00
AlgorithmX2 6f96ae6074 Removed Alpha Migration.
Fixed a crash when AE is rendering as a FMP Part.
Meteorite Loot is now less random.
Added support for CLApi ( might be neat as it develops )
2014-05-15 21:18:30 -05:00
AlgorithmX2 3080510317 Major Update for Cable Rendering.
TESRs will are no longer used if the tile contains no dynamic renders.
Added alpha pass rendering for stained glass.
Enabled Stained Glass facades.
Cables / Facades have less geometry by hiding faces on connected boxes.
Added AlphaPass Option to disable AlphaPass Cables rendering ( fixes crash with Immbis Microblocks. )
2014-05-04 19:51:05 -05:00
AlgorithmX2 0ed7cd7bb4 BC Facades work again. 2014-05-04 14:54:07 -05:00
AlgorithmX2 c904033567 Fix for FMP facade conflict. 2014-04-29 01:44:13 -05:00
AlgorithmX2 fa307b467e Facades and FMP parts can no longer overlap. 2014-04-19 23:35:48 -05:00
AlgorithmX2 9ae63b42db mark dirty, is not a thing! 2014-04-10 23:41:16 -05:00
AlgorithmX2 36dad44a6a Fixed Hit Boxes on Import Bus, Interface, Storage Bus, P2P Tunnels 2014-04-10 22:54:28 -05:00
AlgorithmX2 02a8aef5a3 FMP Almost ready. 2014-04-10 21:50:27 -05:00
AlgorithmX2 79bbdd0bd1 host now responsible for cleanup, fixes onWrench MultiPart deletion. 2014-04-10 15:01:04 -05:00
AlgorithmX2 327c1d4118 Ported FMP Support to 1.7. 2014-04-10 14:52:17 -05:00
AlgorithmX2 919b90ea41 Fixed #0200 - Storage Bus Doesn't Connect to BC Pipe 2014-03-17 22:58:03 -05:00
AlgorithmX2 ef729e7365 Fixed casing of partChanged, and directionTo 2014-02-26 09:17:39 -06:00
AlgorithmX2 1a75097e84 Removed Block Definitions for MAC Parts.
Removed Options For MAC and Crafting.
Added Options for Crafting with Quartz Growth and Fluix Reaction.
EU Tunnels Re-Added ( Limit 1 per block. )
Adjusted naming/categorization of various features.
Added "sparkle" effect to seeds that are "growing"
2014-02-23 16:50:53 -06:00
AlgorithmX2 d50c7f6312 Ported to 1.7 2014-02-08 19:34:52 -06:00
AlgorithmX2 b57804be06 Removed Localization Stuff.
Added Logging Option.
Logging of Exceptions is now done via AELogger
2014-02-07 14:37:22 -06:00
AlgorithmX2 4c354995c9 More FMP fixery. 2014-01-31 11:54:34 -06:00
AlgorithmX2 72ed5a46a8 FMP Build Fixed 2014-01-31 11:46:47 -06:00
AlgorithmX2 9a64980443 Build Script Update.
FMP Fixes
Optional Interfaces for BC
Optional Interfaces for IC2
Removed UE Api on Items
Proxied Effect for C-CQuartz
2014-01-28 11:29:17 -06:00
algorithmx2 e9acdcbee2 AE2 First Commit, the dawn of 1.7 hast arrived. 2013-12-27 16:59:59 -06:00