Commit graph

12 commits

Author SHA1 Message Date
yueh d5dfc31210 Rendering cleanup
Replaces the reflexive instantiation of the Renderes with a factory
method.

Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.

General cleanup of duplicate code, etc
2015-11-16 10:52:20 +01:00
thatsIch 410d2f1e0d final variables and parameters
seeing some methods it does actually help to enforce the parameters
2015-09-26 21:08:18 +02:00
thatsIch 0387d30d1c Reduce scope of variables 2015-09-26 20:07:51 +02:00
yueh 2d7917de14 Splits AEBaseBlock into AEBaseBlock + AEBaseTileBlock 2015-06-01 19:38:46 +02:00
thatsIch 64ed05a1b4 Puts everywhere brackets 2015-04-29 18:38:24 +02:00
thatsIch 2a89bdf52a Fixes #1118 Does not crash with invalid ItemStacks anymore 2015-03-29 12:46:55 +02:00
thatsIch eed0c11d7f Replaced equals enum equality check with == 2015-01-01 21:16:04 +01:00
yueh 9b7b0fc0fb Organize imports 2014-12-29 21:59:05 +01:00
yueh f471513bd0 Changed access to use this qualifier 2014-12-29 15:13:47 +01:00
thatsIch 7505f9b66a Added copyright to all java files 2014-11-14 12:03:00 +01:00
thatsIch 76b147fd5b Improved readability of variables
Hopefully improved semantics of variables

Fixed typos

Added hyphenations
2014-09-28 12:21:34 +02:00
AlgorithmX2 386d18a059 Relocate Source to proper directory. 2014-09-23 19:26:27 -05:00
Renamed from client/render/blocks/RenderSpatialPylon.java (Browse further)