Commit graph

14 commits

Author SHA1 Message Date
thatsIch
7117fe44b3 Typo useSimpliedRendering 2014-09-20 22:29:30 +02:00
thatsIch
d5223e56ea Typo IPartCollsionHelper 2014-09-20 22:20:53 +02:00
AlgorithmX2
07d106cb03 Cable Anchor Ladders no longer stop being ladders when you stop going up. 2014-09-10 14:42:13 -05:00
AlgorithmX2
094d632a2c Feature: #0617 - If you combine Anchor & Facade, you can see the Anchor. 2014-07-13 15:28:59 -05:00
AlgorithmX2
bbfa43dd92 Breaking and Damaging Particles for cables now work properly.
Breaking Animation now works on Cables as expected.
Cable now has a bounding box where it touches parts.
2014-06-11 00:14:37 -05:00
AlgorithmX2
d3ac967eaa Fixed Bug: #0268 - MC Ladders, any way to prevent slow down? 2014-03-31 22:23:50 -05:00
AlgorithmX2
644217baf5 Cache Lighting Data. 2014-02-15 00:30:06 -06:00
AlgorithmX2
d50c7f6312 Ported to 1.7 2014-02-08 19:34:52 -06:00
AlgorithmX2
e436dca760 Fixed bug with Energy Inject/Extract Averages.
SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00
AlgorithmX2
f295669e6e TESR should use less CPU when no-op.
onInventoryChange for FZ.
Networks without batteries can store up to 1000 AE.
Fixed a bug that cause energy to spiral out of control and go infinite.
Fixed a crash with storage buses and fluids.
2014-02-05 22:36:10 -06:00
AlgorithmX2
6583ce8626 Dense/Cable can be defined more definitively by the Part Framework. 2014-01-30 12:54:09 -06:00
AlgorithmX2
834e9c04c5 Err too much. 2014-01-20 10:41:37 -06:00
AlgorithmX2
2878030744 Ladders. 2013-12-28 14:54:05 -06:00
algorithmx2
e9acdcbee2 AE2 First Commit, the dawn of 1.7 hast arrived. 2013-12-27 16:59:59 -06:00