Commit graph

244 commits

Author SHA1 Message Date
thatsIch
83299fcf44 injectCratedItems 2014-09-20 22:36:48 +02:00
thatsIch
cea7b17699 Typo CondenserOuput 2014-09-20 22:21:47 +02:00
thatsIch
e8d1ddb357 Typo IConfigurableObject 2014-09-20 22:20:00 +02:00
AlgorithmX2
8fbc6bbc67 Merge branch 'rv1' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv2 2014-09-20 15:12:35 -05:00
AlgorithmX2
db50a549cf Non Networked ME Chests can now have items inserted into them. 2014-09-18 20:33:19 -05:00
AlgorithmX2
306ee9e036 Merge branch 'rv1' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv2 2014-09-17 11:25:30 -05:00
AlgorithmX2
493cbcd3c2 Updated RotaryCraft API. 2014-09-17 10:34:52 -05:00
AlgorithmX2
4b8cc401d8 Initial rv1 beta merge. 2014-09-13 15:12:47 -05:00
AlgorithmX2
04ee699afa Assembler now shows "powered status" properly. 2014-09-11 22:55:30 -05:00
AlgorithmX2
5b79ad0b8c Revamped onChange Events to post lists of items making bulk operations much less cpu intensive. 2014-09-10 23:12:34 -05:00
AlgorithmX2
78802420f7 Added Feature: #1048 - [API] Support of own implementation of CGA's 2014-09-09 19:44:30 -05:00
AlgorithmX2
c7e157a625 Tile Entities should re-size the buffer before sending it. 2014-09-09 19:34:31 -05:00
AlgorithmX2
aebadc3829 When adding a part to a CPU the CPU now properly breaks before reconstructing, Fixes item deletion. 2014-09-06 00:30:33 -05:00
AlgorithmX2
2356b7ce57 Fixed Bug: #0620 - Breaks parts now is consistent with breaking blocks. 2014-09-04 22:42:48 -05:00
AlgorithmX2
44f86fefa0 Mark Dirty for Assembler Actions. 2014-09-04 21:57:56 -05:00
AlgorithmX2
6b89d27562 Initialize Drives onRead, this prevents rendering errors. 2014-09-01 12:23:57 -05:00
AlgorithmX2
05c9af07e6 Added Crank Turns Stat
Added Inserted Items Stat
Added Extracted Items Stat
Added Various Achivements
2014-08-31 03:06:06 -05:00
AlgorithmX2
e0ef2f4e3d Merge branch 'rv1' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv2 2014-08-30 20:12:25 -05:00
AlgorithmX2
590f0b5f25 Added Numerous "CanMine" Checks to part manipulation and other places. 2014-08-28 21:37:08 -05:00
AlgorithmX2
16c7369589 Fixed broken canUpdate Check. 2014-08-28 03:37:24 -05:00
AlgorithmX2
489d6e4262 Auto Reflection Based TileEvents. 2014-08-28 02:39:52 -05:00
AlgorithmX2
7b298ee301 Molecular Assemblers Should not have passive drain. 2014-08-25 20:22:32 -05:00
AlgorithmX2
843578c8db Clean up. 2014-08-25 20:22:00 -05:00
AlgorithmX2
0dff1ad0df Controllers now use 3ae/t instead of 6ae/t 2014-08-25 20:21:49 -05:00
AlgorithmX2
e4015b26e8 Store Light and Redstone Env data so to prevent cross chunk lookups. 2014-08-23 01:25:06 -05:00
AlgorithmX2
4385fd8414 Removed Unused method. 2014-08-23 01:23:50 -05:00
AlgorithmX2
53a78fc950 Prevent a number of AE2 blocks from reloading a chunk while its unloading. 2014-08-21 22:45:56 -05:00
AlgorithmX2
0c74b0fe0f Interfaces functioning in autonomous mode now eject items left over, such as buckets. 2014-08-20 12:07:25 -05:00
AlgorithmX2
b2c01ddae8 Fixed Bug: #0932 - Charger creates sub-network 2014-08-18 23:45:23 -05:00
AlgorithmX2
36d8b576d2 Fixed minor derp in inscriber. 2014-08-13 14:57:25 -05:00
AlgorithmX2
b0d4f76874 Fixed Bug: #0871 - Drive priority error after world reload 2014-08-11 18:58:25 -05:00
AlgorithmX2
c6b6a31261 Energy Cells don't block channels silly 2014-08-11 00:09:17 -05:00
AlgorithmX2
36cd261683 Fixed Bug: #0830 - Microblocks disappear after shift-click on cable
You can now place AE2 parts in the same block as Immibis Microblocks
2014-08-08 01:40:17 -05:00
AlgorithmX2
e03fa60687 IO Port is sided. 2014-08-08 00:36:41 -05:00
AlgorithmX2
a936bb7404 Fixed an NPE 2014-08-02 18:09:50 -05:00
AlgorithmX2
5345f239be Fixed Bug: #0761 - Molecular Assembler not pushing items out 2014-07-30 00:05:33 -05:00
AlgorithmX2
ea5f49b80b API Sync, save drive and chests when modifications are made. 2014-07-28 00:11:34 -05:00
AlgorithmX2
823fa4bd73 Fixed Bug: #0734 - ME IO Port GUI/channel 2014-07-27 12:12:45 -05:00
AlgorithmX2
9223f724bf Added Feature: #0715 - Mekanism recipes
Added Feature: #0702 - Mekanism Power for Energy Acceptor
2014-07-24 22:20:52 -05:00
AlgorithmX2
980dff203f IntegrationType Re-factor. 2014-07-23 17:26:23 -05:00
AlgorithmX2
298ae41198 Refactor Some Class stuff out in favor of StorageChannel. 2014-07-23 14:11:12 -05:00
AlgorithmX2
e1fe66adf9 Post Spatial Event. 2014-07-23 13:56:00 -05:00
AlgorithmX2
c5aabb1c34 Minor Refactor. 2014-07-23 13:55:48 -05:00
AlgorithmX2
d9a747d26b Changed Grid Flags 2014-07-23 13:55:20 -05:00
AlgorithmX2
3f29590fad Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00
AlgorithmX2
f355fc1643 Initial Paint Ball Implementation. 2014-07-20 03:53:05 -05:00
AlgorithmX2
1a1025b8c9 API Synced or Spatial, also one last change with grinder. 2014-07-20 01:51:51 -05:00
AlgorithmX2
fdc263702e API Synced with Grinder canges. 2014-07-20 01:50:50 -05:00
AlgorithmX2
8ae01a4e38 Added Interface Priority. 2014-07-17 22:38:57 -05:00
AlgorithmX2
bd61261869 Controller and Energy Acceptor now use a shared empty inventory, less memory! 2014-07-17 15:14:44 -05:00