thatsIch
83299fcf44
injectCratedItems
2014-09-20 22:36:48 +02:00
thatsIch
cea7b17699
Typo CondenserOuput
2014-09-20 22:21:47 +02:00
thatsIch
e8d1ddb357
Typo IConfigurableObject
2014-09-20 22:20:00 +02:00
AlgorithmX2
8fbc6bbc67
Merge branch 'rv1' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv2
2014-09-20 15:12:35 -05:00
AlgorithmX2
db50a549cf
Non Networked ME Chests can now have items inserted into them.
2014-09-18 20:33:19 -05:00
AlgorithmX2
306ee9e036
Merge branch 'rv1' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv2
2014-09-17 11:25:30 -05:00
AlgorithmX2
493cbcd3c2
Updated RotaryCraft API.
2014-09-17 10:34:52 -05:00
AlgorithmX2
4b8cc401d8
Initial rv1 beta merge.
2014-09-13 15:12:47 -05:00
AlgorithmX2
04ee699afa
Assembler now shows "powered status" properly.
2014-09-11 22:55:30 -05:00
AlgorithmX2
5b79ad0b8c
Revamped onChange Events to post lists of items making bulk operations much less cpu intensive.
2014-09-10 23:12:34 -05:00
AlgorithmX2
78802420f7
Added Feature: #1048 - [API] Support of own implementation of CGA's
2014-09-09 19:44:30 -05:00
AlgorithmX2
c7e157a625
Tile Entities should re-size the buffer before sending it.
2014-09-09 19:34:31 -05:00
AlgorithmX2
aebadc3829
When adding a part to a CPU the CPU now properly breaks before reconstructing, Fixes item deletion.
2014-09-06 00:30:33 -05:00
AlgorithmX2
2356b7ce57
Fixed Bug: #0620 - Breaks parts now is consistent with breaking blocks.
2014-09-04 22:42:48 -05:00
AlgorithmX2
44f86fefa0
Mark Dirty for Assembler Actions.
2014-09-04 21:57:56 -05:00
AlgorithmX2
6b89d27562
Initialize Drives onRead, this prevents rendering errors.
2014-09-01 12:23:57 -05:00
AlgorithmX2
05c9af07e6
Added Crank Turns Stat
...
Added Inserted Items Stat
Added Extracted Items Stat
Added Various Achivements
2014-08-31 03:06:06 -05:00
AlgorithmX2
e0ef2f4e3d
Merge branch 'rv1' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv2
2014-08-30 20:12:25 -05:00
AlgorithmX2
590f0b5f25
Added Numerous "CanMine" Checks to part manipulation and other places.
2014-08-28 21:37:08 -05:00
AlgorithmX2
16c7369589
Fixed broken canUpdate Check.
2014-08-28 03:37:24 -05:00
AlgorithmX2
489d6e4262
Auto Reflection Based TileEvents.
2014-08-28 02:39:52 -05:00
AlgorithmX2
7b298ee301
Molecular Assemblers Should not have passive drain.
2014-08-25 20:22:32 -05:00
AlgorithmX2
843578c8db
Clean up.
2014-08-25 20:22:00 -05:00
AlgorithmX2
0dff1ad0df
Controllers now use 3ae/t instead of 6ae/t
2014-08-25 20:21:49 -05:00
AlgorithmX2
e4015b26e8
Store Light and Redstone Env data so to prevent cross chunk lookups.
2014-08-23 01:25:06 -05:00
AlgorithmX2
4385fd8414
Removed Unused method.
2014-08-23 01:23:50 -05:00
AlgorithmX2
53a78fc950
Prevent a number of AE2 blocks from reloading a chunk while its unloading.
2014-08-21 22:45:56 -05:00
AlgorithmX2
0c74b0fe0f
Interfaces functioning in autonomous mode now eject items left over, such as buckets.
2014-08-20 12:07:25 -05:00
AlgorithmX2
b2c01ddae8
Fixed Bug: #0932 - Charger creates sub-network
2014-08-18 23:45:23 -05:00
AlgorithmX2
36d8b576d2
Fixed minor derp in inscriber.
2014-08-13 14:57:25 -05:00
AlgorithmX2
b0d4f76874
Fixed Bug: #0871 - Drive priority error after world reload
2014-08-11 18:58:25 -05:00
AlgorithmX2
c6b6a31261
Energy Cells don't block channels silly
2014-08-11 00:09:17 -05:00
AlgorithmX2
36cd261683
Fixed Bug: #0830 - Microblocks disappear after shift-click on cable
...
You can now place AE2 parts in the same block as Immibis Microblocks
2014-08-08 01:40:17 -05:00
AlgorithmX2
e03fa60687
IO Port is sided.
2014-08-08 00:36:41 -05:00
AlgorithmX2
a936bb7404
Fixed an NPE
2014-08-02 18:09:50 -05:00
AlgorithmX2
5345f239be
Fixed Bug: #0761 - Molecular Assembler not pushing items out
2014-07-30 00:05:33 -05:00
AlgorithmX2
ea5f49b80b
API Sync, save drive and chests when modifications are made.
2014-07-28 00:11:34 -05:00
AlgorithmX2
823fa4bd73
Fixed Bug: #0734 - ME IO Port GUI/channel
2014-07-27 12:12:45 -05:00
AlgorithmX2
9223f724bf
Added Feature: #0715 - Mekanism recipes
...
Added Feature: #0702 - Mekanism Power for Energy Acceptor
2014-07-24 22:20:52 -05:00
AlgorithmX2
980dff203f
IntegrationType Re-factor.
2014-07-23 17:26:23 -05:00
AlgorithmX2
298ae41198
Refactor Some Class stuff out in favor of StorageChannel.
2014-07-23 14:11:12 -05:00
AlgorithmX2
e1fe66adf9
Post Spatial Event.
2014-07-23 13:56:00 -05:00
AlgorithmX2
c5aabb1c34
Minor Refactor.
2014-07-23 13:55:48 -05:00
AlgorithmX2
d9a747d26b
Changed Grid Flags
2014-07-23 13:55:20 -05:00
AlgorithmX2
3f29590fad
Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
...
Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00
AlgorithmX2
f355fc1643
Initial Paint Ball Implementation.
2014-07-20 03:53:05 -05:00
AlgorithmX2
1a1025b8c9
API Synced or Spatial, also one last change with grinder.
2014-07-20 01:51:51 -05:00
AlgorithmX2
fdc263702e
API Synced with Grinder canges.
2014-07-20 01:50:50 -05:00
AlgorithmX2
8ae01a4e38
Added Interface Priority.
2014-07-17 22:38:57 -05:00
AlgorithmX2
bd61261869
Controller and Energy Acceptor now use a shared empty inventory, less memory!
2014-07-17 15:14:44 -05:00