AlgorithmX2
|
2e9d6641fe
|
Fixed a bug with shift clicking.
Added Quartz Knife Gui.
You can now make name presses with the quartz knife.
Added Inscriber Recipes.
Fixed Bug with Spatial Dim Registrations.
|
2014-03-06 21:02:15 -06:00 |
|
AlgorithmX2
|
4536189042
|
Added Sky Stone Dust.
Added View Cell.
Configure View Cell in Cell Workbench.
View Cell Can Filter Terminals by being inserted into the Side Slot.
|
2014-03-04 01:52:07 -06:00 |
|
AlgorithmX2
|
9161ad0c13
|
Added Items, Fixed Some Recipe handler errors, and fixed Parts not saving.
|
2014-02-25 22:34:05 -06:00 |
|
AlgorithmX2
|
ca64bacd17
|
Moved Facade Registration to Init.
Removed Urainum Drop Ammo.
Storage Cells can now be dismantled and re-assembled.
Removed IC2 P2P Logging.
|
2014-02-24 21:55:09 -06:00 |
|
AlgorithmX2
|
e94b0bbe60
|
Re-Enabled IC2 API.
Relocated Entity Package.
Removed Blank Patterns Item.
|
2014-02-22 19:28:52 -06:00 |
|
AlgorithmX2
|
646dafcc99
|
Moved Sorting Config Into the World.
|
2014-02-16 18:50:25 -06:00 |
|
AlgorithmX2
|
4a87ceac4f
|
Recipe Engine Added, not quite done yet tho.
|
2014-02-09 21:16:36 -06:00 |
|
AlgorithmX2
|
49da876b6f
|
Fixed an issue where Parts/Blocks would not properly identify them selves with the proper ItemStack.
|
2014-02-09 01:55:44 -06:00 |
|
AlgorithmX2
|
5f8570abdc
|
Rename Configuration to AE Config
|
2014-02-08 23:08:27 -06:00 |
|
AlgorithmX2
|
d50c7f6312
|
Ported to 1.7
|
2014-02-08 19:34:52 -06:00 |
|
AlgorithmX2
|
1b6455421e
|
Particle Settings
Grinder Fix.
|
2014-01-29 20:47:55 -06:00 |
|
AlgorithmX2
|
42424f80c8
|
Refactoring API stuff
|
2014-01-23 13:02:48 -06:00 |
|
AlgorithmX2
|
834e9c04c5
|
Err too much.
|
2014-01-20 10:41:37 -06:00 |
|
AlgorithmX2
|
35a21d472f
|
Parts/Materials both now have better registration, and both use DamageValues.
|
2014-01-03 12:30:08 -06:00 |
|
AlgorithmX2
|
587fb893b4
|
Materials now share an ItemID, seemed silly other wise.
|
2014-01-01 03:01:38 -06:00 |
|
algorithmx2
|
e9acdcbee2
|
AE2 First Commit, the dawn of 1.7 hast arrived.
|
2013-12-27 16:59:59 -06:00 |
|