AlgorithmX2
36cd261683
Fixed Bug: #0830 - Microblocks disappear after shift-click on cable
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You can now place AE2 parts in the same block as Immibis Microblocks
2014-08-08 01:40:17 -05:00
AlgorithmX2
d9a747d26b
Changed Grid Flags
2014-07-23 13:55:20 -05:00
AlgorithmX2
3f29590fad
Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
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Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00
AlgorithmX2
bd61261869
Controller and Energy Acceptor now use a shared empty inventory, less memory!
2014-07-17 15:14:44 -05:00
AlgorithmX2
2ea77d35bc
Delay Block Updates, and save the world!
2014-07-07 23:54:28 -05:00
AlgorithmX2
9b65cc210d
Update MFR Rednet API
2014-06-25 21:19:20 -05:00
AlgorithmX2
dd9c85e43e
Prevent block updates while loading parts; Should fix http://openeye.openmods.info/crashes/baf3e72a51ad8a5b8680ec24a819bc86
2014-06-20 12:12:48 -05:00
AlgorithmX2
8dcf25a652
Fixed a bug where RF and IC2 tunnels could vaporize them selves.
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Fixed Bug: #0514 - An unknown error occurs frequently
2014-06-08 18:10:19 -05:00
AlgorithmX2
14aba981b2
Tweaked Energy Flow Code for Network Acceptor, should be more what I'm looking for.
2014-06-07 19:23:31 -05:00
AlgorithmX2
1ab7f7c110
Ditch AABBPool
2014-06-04 22:59:56 -05:00
AlgorithmX2
885bdbf9d5
More intelligent funneling demand.
2014-06-03 20:33:04 -05:00
AlgorithmX2
4cf6f4e5f9
Don't Show Energy Cell info if the NBT Came from the client.
2014-05-25 11:06:59 -05:00
AlgorithmX2
3080510317
Major Update for Cable Rendering.
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TESRs will are no longer used if the tile contains no dynamic renders.
Added alpha pass rendering for stained glass.
Enabled Stained Glass facades.
Cables / Facades have less geometry by hiding faces on connected boxes.
Added AlphaPass Option to disable AlphaPass Cables rendering ( fixes crash with Immbis Microblocks. )
2014-05-04 19:51:05 -05:00
AlgorithmX2
9c5c92401b
Lower Cable TESR Distance to 30.0f
2014-05-04 17:53:32 -05:00
AlgorithmX2
c904033567
Fix for FMP facade conflict.
2014-04-29 01:44:13 -05:00
AlgorithmX2
021e924098
Fixed issue with error prone Grid Visitors.
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Increased Channel update speed.
Renamed Controller Method.
2014-04-22 21:49:03 -05:00
AlgorithmX2
79bbdd0bd1
host now responsible for cleanup, fixes onWrench MultiPart deletion.
2014-04-10 15:01:04 -05:00
AlgorithmX2
5248eeeace
Switched from FML Optional to AE Optional, lets me specify more interesting requirements for integration, and lets the config alter the resulting integration setup.
2014-04-06 01:55:24 -05:00
AlgorithmX2
ee11d9aa45
Added Waila details for WAP.
2014-03-27 23:31:37 -05:00
AlgorithmX2
e91a3a9cc1
API Sync.
2014-03-25 12:13:34 -05:00
AlgorithmX2
b96eb3ce33
Added Immibis Microblock Support.
2014-03-22 16:51:37 -05:00
AlgorithmX2
919b90ea41
Fixed #0200 - Storage Bus Doesn't Connect to BC Pipe
2014-03-17 22:58:03 -05:00
AlgorithmX2
754d2c25d9
Sided Inventories now properly observe their own rotation.
2014-03-13 21:59:37 -05:00
AlgorithmX2
ca46b3e2d9
Fixed Infinite Power Bug with Energy Acceptor.
2014-03-11 20:54:04 -05:00
AlgorithmX2
adb03c45c6
Added Current/Max Power to Network Tool.
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Added Current/Max Power to Spatial IO Port.
Added Required/Efficiency to Spatial IO Port.
Added Power Unit Button / Setting.
Fixed bug with Meteorite and Spatial IO.
Removed Random Logging in Spatial IO.
2014-03-05 23:45:14 -06:00
AlgorithmX2
792249f8fd
Added Sky Stone Tracking.
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Added Meteorite Compass Block / Item.
Added Meteorite Spawner Debug Item.
Some Refactoring.
2014-03-02 02:35:11 -06:00
AlgorithmX2
ef729e7365
Fixed casing of partChanged, and directionTo
2014-02-26 09:17:39 -06:00
AlgorithmX2
9161ad0c13
Added Items, Fixed Some Recipe handler errors, and fixed Parts not saving.
2014-02-25 22:34:05 -06:00
AlgorithmX2
1a75097e84
Removed Block Definitions for MAC Parts.
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Removed Options For MAC and Crafting.
Added Options for Crafting with Quartz Growth and Fluix Reaction.
EU Tunnels Re-Added ( Limit 1 per block. )
Adjusted naming/categorization of various features.
Added "sparkle" effect to seeds that are "growing"
2014-02-23 16:50:53 -06:00
AlgorithmX2
5f8570abdc
Rename Configuration to AE Config
2014-02-08 23:08:27 -06:00
AlgorithmX2
d50c7f6312
Ported to 1.7
2014-02-08 19:34:52 -06:00
AlgorithmX2
f295669e6e
TESR should use less CPU when no-op.
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onInventoryChange for FZ.
Networks without batteries can store up to 1000 AE.
Fixed a bug that cause energy to spiral out of control and go infinite.
Fixed a crash with storage buses and fluids.
2014-02-05 22:36:10 -06:00
AlgorithmX2
6de529a889
Wireless Terminal now respects WAPs and distances.
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Finished Wireless Terminal.
Added WAP Gui.
Added Battery Config.
Added Wireless Config.
Fixed bug with dense cable channels, and the controller.
2014-02-03 22:23:14 -06:00
AlgorithmX2
af8e356bec
Wireless block no uses placed side to orient, this is more natural for it instead of the place based version.
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Added Wireless Encoder Gui to the Security Term
Security Term now only accepts Biometric Cards in the config slot.
Added Wireless Block.
Added Wireless Terminal.
Fixed Crash when loading world settings.
Configure slot of Security Block now drops on destruction.
2014-02-02 01:32:10 -06:00
AlgorithmX2
a9629460bb
Fixed Typo REQUIRE_CHANNEL.
2014-01-31 15:12:15 -06:00
AlgorithmX2
8460cffd6c
Allow Visual/Non Visual Boxes to differ for Custom Collsion / Buses.
2014-01-31 11:11:50 -06:00
AlgorithmX2
0f75db5e80
Pretty much all of security minus the gui.
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and all the stuff I did that i forgot to comment.
2014-01-26 22:00:36 -06:00
AlgorithmX2
3a0f3ee792
Changed AE Tile Event Stuff.
2014-01-26 00:46:16 -06:00
AlgorithmX2
dfbc8a6c79
ME Tunnel + Network Tool
2014-01-23 10:28:12 -06:00
AlgorithmX2
834e9c04c5
Err too much.
2014-01-20 10:41:37 -06:00
AlgorithmX2
faeebe8e60
Before you decide to break yourself you might want to make sure your the correct tile...
2014-01-01 03:04:03 -06:00
algorithmx2
e9acdcbee2
AE2 First Commit, the dawn of 1.7 hast arrived.
2013-12-27 16:59:59 -06:00