AlgorithmX2
386d18a059
Relocate Source to proper directory.
2014-09-23 19:26:27 -05:00
thatsIch
3a30c6d737
Typo getSelectedBoundingBoxsFromPool
2014-09-21 00:35:59 +02:00
thatsIch
6741c7800b
Typo ticksPerRoation
2014-09-21 00:35:08 +02:00
AlgorithmX2
05c9af07e6
Added Crank Turns Stat
...
Added Inserted Items Stat
Added Extracted Items Stat
Added Various Achivements
2014-08-31 03:06:06 -05:00
AlgorithmX2
489d6e4262
Auto Reflection Based TileEvents.
2014-08-28 02:39:52 -05:00
AlgorithmX2
1ab7f7c110
Ditch AABBPool
2014-06-04 22:59:56 -05:00
AlgorithmX2
d50c7f6312
Ported to 1.7
2014-02-08 19:34:52 -06:00
AlgorithmX2
f295669e6e
TESR should use less CPU when no-op.
...
onInventoryChange for FZ.
Networks without batteries can store up to 1000 AE.
Fixed a bug that cause energy to spiral out of control and go infinite.
Fixed a crash with storage buses and fluids.
2014-02-05 22:36:10 -06:00
AlgorithmX2
8460cffd6c
Allow Visual/Non Visual Boxes to differ for Custom Collsion / Buses.
2014-01-31 11:11:50 -06:00
AlgorithmX2
3a0f3ee792
Changed AE Tile Event Stuff.
2014-01-26 00:46:16 -06:00
AlgorithmX2
42424f80c8
Refactoring API stuff
2014-01-23 13:02:48 -06:00
algorithmx2
e9acdcbee2
AE2 First Commit, the dawn of 1.7 hast arrived.
2013-12-27 16:59:59 -06:00