Commit graph

300 commits

Author SHA1 Message Date
AlgorithmX2
c3549e483c Fixed Bug with Terminal Scroll Bar and Searching.
Switched to Reactive Packet size protection.
2014-02-06 10:57:01 -06:00
AlgorithmX2
e79e866417 Adjusted Terminal Packet Limits.
Fixed random errors thrown when FMP is installed.
Finished Crafting Terminal Basic Features.
2014-02-05 01:25:44 -06:00
AlgorithmX2
f8e6a426ce Tweaked Terminal Gui to use smaller textures.
Crafting Terminal Added, ( incomplete )
Moved FMP Cut-able Registration to Init.
Upgrades now drop when parts break.
TE -> TE3 pulverizer api.
2014-02-04 20:44:54 -06:00
AlgorithmX2
01684cf7c7 Fixed Covered Cable Rendering glitch. 2014-02-04 18:49:33 -06:00
AlgorithmX2
6de529a889 Wireless Terminal now respects WAPs and distances.
Finished Wireless Terminal.
Added WAP Gui.
Added Battery Config.
Added Wireless Config.
Fixed bug with dense cable channels, and the controller.
2014-02-03 22:23:14 -06:00
AlgorithmX2
8b81545abf Wireless Terminal Gui Works, dose not support range, or WAPs 2014-02-02 23:02:54 -06:00
AlgorithmX2
b7d90b989d Begin work on Wireless Terminal Gui. 2014-02-02 22:33:50 -06:00
AlgorithmX2
26202745ad Fix all Channel Behavior and its mis-behaving. 2014-02-02 20:30:52 -06:00
AlgorithmX2
af8e356bec Wireless block no uses placed side to orient, this is more natural for it instead of the place based version.
Added Wireless Encoder Gui to the Security Term
Security Term now only accepts Biometric Cards in the config slot.
Added Wireless Block.
Added Wireless Terminal.
Fixed Crash when loading world settings.
Configure slot of Security Block now drops on destruction.
2014-02-02 01:32:10 -06:00
AlgorithmX2
88da475a4b Added missing facade update files. 2014-02-01 16:29:07 -06:00
AlgorithmX2
fbcee6ca12 Facade Creative Tab and Config. 2014-02-01 16:24:13 -06:00
AlgorithmX2
ee99dce791 Removed All Incomplete Items From Build.
Fixed Security GUI leaking into other Guis.
Fixed Bug in AE Fluid Stacks.
Fixed Power Drain in Matter Cannon if there is no ammo.
Fixed Not being able to store empty storage cells in Portable Cell.
Fixed Red Background on Upgrade Slots.
2014-02-01 12:13:12 -06:00
AlgorithmX2
97eaf35f6a Security Block Fully Functional. 2014-01-31 23:37:27 -06:00
AlgorithmX2
e134a9806b Add packet read methods for API. 2014-01-31 16:26:08 -06:00
AlgorithmX2
ecd7ea67b6 Localized P2P Types. 2014-01-31 11:32:30 -06:00
AlgorithmX2
8aa96bd426 ME Cables now attune to ME in stead of Items 2014-01-30 21:07:22 -06:00
AlgorithmX2
71f95b7d4e Forgot a file. 2014-01-30 13:03:40 -06:00
AlgorithmX2
c981c637f9 Massive Localization Update. 2014-01-30 12:54:32 -06:00
AlgorithmX2
b54c55a05e Moved Config File. 2014-01-30 12:50:16 -06:00
AlgorithmX2
1b6455421e Particle Settings
Grinder Fix.
2014-01-29 20:47:55 -06:00
AlgorithmX2
e7575c157b Fixed BC Power Handler. 2014-01-29 19:21:01 -06:00
AlgorithmX2
7270261963 Added Full Functional Biometric Cards 2014-01-28 23:16:10 -06:00
AlgorithmX2
699e82a889 Fixed World Unload Crash.
Fixed render crashes for items that are not available.
Parts now load properly.
2014-01-28 16:30:14 -06:00
AlgorithmX2
d65cd0d82d Added Insulation Around BC handlers.
Fixed typo in Part Material Registration.
2014-01-28 14:38:06 -06:00
AlgorithmX2
c40d6937d6 Replace Non created materials/parts with null item definitions instead of null. 2014-01-28 14:20:19 -06:00
AlgorithmX2
1a95fb5b0e Tests parts before adding them.
Proxied IC2 Events.
2014-01-28 14:08:51 -06:00
AlgorithmX2
f1aeca203d Fixed Layer Dependency Issue. 2014-01-28 13:36:05 -06:00
AlgorithmX2
373f062deb Insulated Server from Client Entities. 2014-01-28 13:27:22 -06:00
AlgorithmX2
9a64980443 Build Script Update.
FMP Fixes
Optional Interfaces for BC
Optional Interfaces for IC2
Removed UE Api on Items
Proxied Effect for C-CQuartz
2014-01-28 11:29:17 -06:00
AlgorithmX2
0f75db5e80 Pretty much all of security minus the gui.
and all the stuff I did that i forgot to comment.
2014-01-26 22:00:36 -06:00
AlgorithmX2
5a6cd05e20 Gui/Priority Tab/Storage work. 2014-01-26 00:44:50 -06:00
AlgorithmX2
2e8ffc4a09 Work on Storage Bus. 2014-01-24 10:35:58 -06:00
AlgorithmX2
1d539a33a8 Drives/Chests now charge power based on Cell Types. 2014-01-24 10:32:31 -06:00
AlgorithmX2
d6aa666068 Tunnel Registrations 2014-01-24 10:31:29 -06:00
AlgorithmX2
86e11d6e3f Colored Item Definitions 2014-01-24 10:30:57 -06:00
AlgorithmX2
42424f80c8 Refactoring API stuff 2014-01-23 13:02:48 -06:00
AlgorithmX2
dfbc8a6c79 ME Tunnel + Network Tool 2014-01-23 10:28:12 -06:00
AlgorithmX2
834e9c04c5 Err too much. 2014-01-20 10:41:37 -06:00
AlgorithmX2
53c5285ea0 Started Working on CellWorkbench 2014-01-06 00:54:25 -06:00
AlgorithmX2
851d3cca7c Security Update. 2014-01-05 02:43:49 -06:00
AlgorithmX2
f1b32b4dfa Changed to EntityPlayer instead of Player, also new Set Value Packet. 2014-01-05 02:39:48 -06:00
AlgorithmX2
35a21d472f Parts/Materials both now have better registration, and both use DamageValues. 2014-01-03 12:30:08 -06:00
AlgorithmX2
db4cf7aa5d Redstone Logic for Buses, and Part Image Button goodness 2014-01-01 23:51:41 -06:00
AlgorithmX2
084fcf7d44 Give the Service Threads Names. 2014-01-01 03:01:58 -06:00
AlgorithmX2
587fb893b4 Materials now share an ItemID, seemed silly other wise. 2014-01-01 03:01:38 -06:00
AlgorithmX2
6b37ef8847 Gui/Container over haul to get Bus Guis working. 2014-01-01 02:57:16 -06:00
AlgorithmX2
731471651f Client + Server in log. 2014-01-01 00:31:36 -06:00
AlgorithmX2
7856d13f16 Bus Guis. 2013-12-29 23:56:43 -06:00
AlgorithmX2
ad1b341ecf Interface Gui mostly done. 2013-12-28 15:03:20 -06:00
algorithmx2
e9acdcbee2 AE2 First Commit, the dawn of 1.7 hast arrived. 2013-12-27 16:59:59 -06:00