Commit graph

13 commits

Author SHA1 Message Date
AlgorithmX2
f7e638c172 changing facades now updates the world render. 2014-05-11 11:30:00 -05:00
AlgorithmX2
3080510317 Major Update for Cable Rendering.
TESRs will are no longer used if the tile contains no dynamic renders.
Added alpha pass rendering for stained glass.
Enabled Stained Glass facades.
Cables / Facades have less geometry by hiding faces on connected boxes.
Added AlphaPass Option to disable AlphaPass Cables rendering ( fixes crash with Immbis Microblocks. )
2014-05-04 19:51:05 -05:00
AlgorithmX2
5f58bdc785 Note for later about Facade Change. 2014-05-03 19:20:03 -05:00
AlgorithmX2
56daf3a2c2 Facades no longer prevent annihilation planes from picking up items. 2014-05-03 17:11:19 -05:00
AlgorithmX2
dc095749b7 Fixed Issue with DSU API,
Re-added support for MJ
Re-added support for pipe
Re-added support for BC-Facades.
2014-02-16 12:41:45 -06:00
AlgorithmX2
de0cea955a Fixed Colored Facade Rendering. 2014-02-13 23:32:16 -06:00
AlgorithmX2
22c575f06a Facades now render the correct texture on each side. 2014-02-12 23:33:27 -06:00
AlgorithmX2
d50c7f6312 Ported to 1.7 2014-02-08 19:34:52 -06:00
AlgorithmX2
b57804be06 Removed Localization Stuff.
Added Logging Option.
Logging of Exceptions is now done via AELogger
2014-02-07 14:37:22 -06:00
AlgorithmX2
e436dca760 Fixed bug with Energy Inject/Extract Averages.
SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00
AlgorithmX2
1929579df0 Thin Facades. 2014-01-30 18:49:27 -06:00
AlgorithmX2
68a1719794 Fixed issue with Facades vaporizing. 2014-01-26 00:46:40 -06:00
algorithmx2
e9acdcbee2 AE2 First Commit, the dawn of 1.7 hast arrived. 2013-12-27 16:59:59 -06:00