Commit graph

966 commits

Author SHA1 Message Date
AlgorithmX2
42b6647ec3 Fixed Bug: #0704 - Unable to interact with all me interfaces through terminal 2014-07-23 23:18:23 -05:00
AlgorithmX2
37440cdcbe Whoops Missing file. 2014-07-23 17:45:21 -05:00
AlgorithmX2
8bcd346226 Storage Buses no longer assume an inventory can be accessed just because it implements IInventory. 2014-07-23 17:39:42 -05:00
AlgorithmX2
980dff203f IntegrationType Re-factor. 2014-07-23 17:26:23 -05:00
AlgorithmX2
50b0285c15 Some refactoring. 2014-07-23 14:20:47 -05:00
AlgorithmX2
298ae41198 Refactor Some Class stuff out in favor of StorageChannel. 2014-07-23 14:11:12 -05:00
AlgorithmX2
e1fe66adf9 Post Spatial Event. 2014-07-23 13:56:00 -05:00
AlgorithmX2
c5aabb1c34 Minor Refactor. 2014-07-23 13:55:48 -05:00
AlgorithmX2
d9a747d26b Changed Grid Flags 2014-07-23 13:55:20 -05:00
AlgorithmX2
253221e494 Improved Blocking Behavior for interfaces with inventories on multiple sides.
AE now ignores inventories that have no sizes this will improve a few strange behaviors.
2014-07-23 11:47:59 -05:00
AlgorithmX2
175e21782a Fixed Bug: #0693 - Shutting Down (crash) when Interrupting path to crafting. 2014-07-23 09:22:39 -05:00
AlgorithmX2
6aab1c2e35 Show Channel Usage for smart and dense cable in Waila.
Waila Plugin now works when parts are in FMP Tiles.
2014-07-22 00:47:24 -05:00
AlgorithmX2
92171d36d3 Storage Buses should only update the grid when their target changes.
don't set the item count via IDSU unless the count changes ( ignore full inventories )
2014-07-21 22:50:40 -05:00
AlgorithmX2
3ef02cb485 Interfaces now filter additions to hide crafting from super-nets. 2014-07-21 16:28:52 -05:00
AlgorithmX2
3f29590fad Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00
AlgorithmX2
f355fc1643 Initial Paint Ball Implementation. 2014-07-20 03:53:05 -05:00
AlgorithmX2
1a1025b8c9 API Synced or Spatial, also one last change with grinder. 2014-07-20 01:51:51 -05:00
AlgorithmX2
fdc263702e API Synced with Grinder canges. 2014-07-20 01:50:50 -05:00
AlgorithmX2
af3a9f29b6 Added Feature: #0565 - Charge Energy Cells thru Quartz Fiber 2014-07-19 17:48:57 -05:00
AlgorithmX2
642a7f162f All terminals can now have their texture rotated based on placement ( and some with the wrench ) 2014-07-19 16:01:24 -05:00
AlgorithmX2
3a10671bd6 Minor clean up! 2014-07-19 15:16:25 -05:00
AlgorithmX2
94d17f6abd Merge branch 'rv1' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-07-19 14:35:34 -05:00
AlgorithmX2
1747204928 Feature: #0675 - Drag'n'Drop functionality when making patterns
Fixed a bug where pattern would not properly re-populate the pattern terminal when they were re-inserted.
Shift clicking into the inscriber is more intelligent.
2014-07-19 14:33:28 -05:00
AlgorithmX2
b36ee3bf84 Don't mark things that don't exist. 2014-07-18 14:30:29 -05:00
AlgorithmX2
e2288dafc7 Wireless Terminal can now Craft ( that was oddly easy ) 2014-07-17 23:12:59 -05:00
AlgorithmX2
f11bc7acc6 Fixed bug with crafting calculation assuming partial resources for a task that was not executed. 2014-07-17 23:02:19 -05:00
AlgorithmX2
3d2555a14f One more test to be sure. 2014-07-17 22:45:21 -05:00
AlgorithmX2
c834cfb02a Crafting Grid now ignores CPUs that have are inactive. 2014-07-17 22:39:18 -05:00
AlgorithmX2
8ae01a4e38 Added Interface Priority. 2014-07-17 22:38:57 -05:00
AlgorithmX2
502235dd42 Fixed Multi Recipe Bugs. 2014-07-17 22:03:42 -05:00
AlgorithmX2
4bc881e447 Merge branch 'rv1' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-07-17 20:26:24 -05:00
AlgorithmX2
dcb1f84776 The arc kind works might as well keep it around. 2014-07-17 20:16:53 -05:00
AlgorithmX2
bd61261869 Controller and Energy Acceptor now use a shared empty inventory, less memory! 2014-07-17 15:14:44 -05:00
AlgorithmX2
683a5ee765 Added Feature: #0633 - [Aesthetical] Recoloring of specific blocks 2014-07-16 23:44:02 -05:00
AlgorithmX2
4e3d829f38 Smart cables color update revisited! 2014-07-16 20:35:06 -05:00
AlgorithmX2
a69d1492ef Fixed Bug: #0613 - interface bug when crafting large quantities of items 2014-07-16 20:31:23 -05:00
AlgorithmX2
ead5e65a0e Fixed Bug: #0648 - Color Applicator knocks of Facades 2014-07-16 19:06:04 -05:00
AlgorithmX2
e26d8b4824 Light tunnel only uses 0.5 ae/t 2014-07-15 22:34:39 -05:00
AlgorithmX2
e49864e295 Nameable CPUs. 2014-07-15 22:26:12 -05:00
AlgorithmX2
e64bf91789 Keep custom names for TileEntities. 2014-07-15 22:25:59 -05:00
AlgorithmX2
3d078538ca Added Feature #0638 - Unable to shiftclick patterns out of interface terminal. 2014-07-15 21:20:03 -05:00
AlgorithmX2
2d0f5333b7 Fixed Bug: #0646 - Crafting CPU not finishing wood projects, because mixing wood 2014-07-15 21:19:29 -05:00
AlgorithmX2
c2259f7b43 Attempted to Fix Bug: #0643 - Level Emitter not update 2014-07-15 21:18:22 -05:00
AlgorithmX2
88d500eac2 Fixed Bug: #0642 - Unicode Font too small for item counts in terminals 2014-07-15 21:18:02 -05:00
AlgorithmX2
862c89e1f0 Added Light Detector 2014-07-15 20:26:04 -05:00
AlgorithmX2
9c9598c6fb FMP Interface Fix. 2014-07-15 12:02:26 -05:00
AlgorithmX2
137549f8fa Website Recipe Update. 2014-07-15 12:02:12 -05:00
AlgorithmX2
8c0658d3de Import Clean up. 2014-07-15 12:01:32 -05:00
AlgorithmX2
0f50c05a7d Added Light P2P Tunnel 2014-07-15 02:25:03 -05:00
AlgorithmX2
e1d3fdb8d7 Fixed Bug: #0641 - Redstone P2P Crash
Fixed an issue where tunnels would de-register if linked a certain way.
2014-07-14 23:47:07 -05:00