AlgorithmX2
2e71a6530e
Added NEI Sync.
2014-04-19 23:35:13 -05:00
AlgorithmX2
c5f2a3914e
Fixed Bug: #0347 - 'Search Box Mode' and 'Terminal Style' are not saved/loaded
2014-04-19 23:12:25 -05:00
AlgorithmX2
cb42ce164c
Move RenderManager interaction to Post Init ( fixes some kind of weird conflict with a key bind mod )
2014-04-19 20:41:43 -05:00
AlgorithmX2
3d06bb3ba5
Fixed bug with Import Bus with 4 accelerators only pulling 64 items. ( should be 96 )
2014-04-17 22:52:21 -05:00
AlgorithmX2
a4eb01b191
Allow security hand shakes for monitorables.
2014-04-17 22:33:48 -05:00
AlgorithmX2
cb81f34db3
Added IMC Support for P2P / Grinder / Spatial / MatterCannon
2014-04-17 21:52:39 -05:00
AlgorithmX2
572352c18e
Networks now run at 1x speed.
...
Illuminated Panels now use proper channel and power settings.
2014-04-17 19:44:51 -05:00
AlgorithmX2
f5fc2ba18e
Removed Terminal style from Portable Cell Gui.
...
Portable Cell now only shows 3 rows now, like it should.
Security Gui now has the proper width.
Fixed bug introduced in #90 to show background behind security terminal slots.
2014-04-16 13:48:03 -05:00
AlgorithmX2
71b5fd4555
Hid View Cells on Portable Cell and ME Chest.
2014-04-16 12:16:21 -05:00
AlgorithmX2
9f7e809662
Terminals show now drop View Cells.
2014-04-16 11:59:37 -05:00
AlgorithmX2
3736239658
Require AE2 Core.
2014-04-16 11:55:28 -05:00
AlgorithmX2
922ade793c
Fixed Bug: #0315 - game crashes when ME controller is placed at bedrock level
2014-04-14 02:39:14 -05:00
AlgorithmX2
9ae63b42db
mark dirty, is not a thing!
2014-04-10 23:41:16 -05:00
AlgorithmX2
36dad44a6a
Fixed Hit Boxes on Import Bus, Interface, Storage Bus, P2P Tunnels
2014-04-10 22:54:28 -05:00
AlgorithmX2
02a8aef5a3
FMP Almost ready.
2014-04-10 21:50:27 -05:00
AlgorithmX2
79bbdd0bd1
host now responsible for cleanup, fixes onWrench MultiPart deletion.
2014-04-10 15:01:04 -05:00
AlgorithmX2
327c1d4118
Ported FMP Support to 1.7.
2014-04-10 14:52:17 -05:00
AlgorithmX2
661afe846c
Fixed Bug with P2P Tunnels not disconnecting in certain cases.
2014-04-10 00:58:56 -05:00
AlgorithmX2
6b244b341b
Don't discriminate against blocks with custom rotation.
2014-04-09 20:02:34 -05:00
AlgorithmX2
2450267957
You don't have to be active to be removed, that's silly
2014-04-09 19:52:31 -05:00
AlgorithmX2
b33d0771d6
Should fix CME.
2014-04-09 19:52:13 -05:00
AlgorithmX2
e8c2725551
Minor enhancement to Error message.
2014-04-09 15:41:13 -05:00
AlgorithmX2
ac0c562b02
Fixed Channel requirements for illuminated panels.
2014-04-09 14:22:36 -05:00
AlgorithmX2
db6a958a6f
Fix Interface Crash caused by negative items.
2014-04-09 14:22:17 -05:00
AlgorithmX2
344c9eb370
Allow Subclasses of PlayerInventory.
2014-04-08 23:26:04 -05:00
AlgorithmX2
be1b22a3ee
Crash, no log!
2014-04-08 22:14:03 -05:00
AlgorithmX2
316822fe71
Better Errors in GuiBridge.
2014-04-08 22:12:01 -05:00
AlgorithmX2
6203b172f6
Better Solution for extra energy injection. ( Fixes Crash )
2014-04-07 21:31:36 -05:00
AlgorithmX2
7a0674a75b
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2
2014-04-07 19:46:27 -05:00
AlgorithmX2
0a9bb1eb2f
Storage Bus now updates render when changing statuses.
2014-04-07 19:45:38 -05:00
AlgorithmX2
9cd502ed56
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2
2014-04-07 11:27:36 -05:00
AlgorithmX2
85ffe63ebe
Toggle Buses Don't need Channels.
2014-04-07 11:27:00 -05:00
AlgorithmX2
1ae63261ed
Workbench now drops the cell inside it if broken.
2014-04-06 18:14:28 -05:00
AlgorithmX2
72219780ef
AE Optional Transformer should not be fully operational.
2014-04-06 03:20:51 -05:00
AlgorithmX2
14f93f66f6
Moved NEI Check to constructor.
2014-04-06 03:20:30 -05:00
AlgorithmX2
0036e050ca
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2
2014-04-06 01:55:36 -05:00
AlgorithmX2
5248eeeace
Switched from FML Optional to AE Optional, lets me specify more interesting requirements for integration, and lets the config alter the resulting integration setup.
2014-04-06 01:55:24 -05:00
AlgorithmX2
97c06db6ef
Use ordinal of parts/items as the default meta, allows for holes in the setup but lets default configs be consistent regardless of other mods.
2014-04-06 01:51:44 -05:00
AlgorithmX2
028555bc8a
Fixed Fluid Render.
2014-04-05 21:50:01 -05:00
AlgorithmX2
86c2ad49ee
Removed Facade Creative Tab when they are disabled.
...
Added Sky Stone to BC's Facades.
2014-04-04 10:46:05 -05:00
AlgorithmX2
5571467f20
Added Basic NEI Support
2014-04-04 00:17:20 -05:00
AlgorithmX2
c73ce116c5
Removed Totally unused class.
2014-04-03 23:31:24 -05:00
AlgorithmX2
59f3c703e2
Separated Textures for many parts.
2014-04-03 23:31:10 -05:00
AlgorithmX2
27f374eb04
Added Rotatable Blocks integration.
2014-04-03 23:12:35 -05:00
AlgorithmX2
26b1a2abf9
Fixed Bug: #0267 - Improved Arbitrary rotation?
2014-03-31 22:24:28 -05:00
AlgorithmX2
d3ac967eaa
Fixed Bug: #0268 - MC Ladders, any way to prevent slow down?
2014-03-31 22:23:50 -05:00
AlgorithmX2
697d81d895
Fixed Obfuscation Issue with Guis.
2014-03-29 22:19:15 -05:00
AlgorithmX2
c82663c1ac
Fixed Bug: #0255 - Making a new world with AE2 loaded causes it to not save chunks.
2014-03-29 19:23:11 -05:00
AlgorithmX2
794177b8d2
Fixed Bug: #0260 - Hotbar Keys + Inscriber
2014-03-29 18:36:37 -05:00
AlgorithmX2
740e9e27bf
Fixed Bug: #0251 - Max Power De-Synced from network components.
2014-03-29 04:03:35 -05:00