Commit graph

14 commits

Author SHA1 Message Date
AlgorithmX2
ac0c562b02 Fixed Channel requirements for illuminated panels. 2014-04-09 14:22:36 -05:00
AlgorithmX2
302a41ac76 Added Crystal Growth Accelerator.
Fixed Missing Textures.
2014-02-22 16:14:43 -06:00
AlgorithmX2
b23aab81e6 Memory Card can now be used on most Blocks/Parts to save/load settings. 2014-02-19 23:18:49 -06:00
AlgorithmX2
921c681b47 Buses now render properly in Item Frames.
Fixed Issue with Storage Monitor Renders.
Fixed  a render glitch on formation/annihilation entity form.
2014-02-19 22:20:38 -06:00
AlgorithmX2
39fed650aa Added Waila Integration. 2014-02-19 21:16:41 -06:00
AlgorithmX2
a758412006 Can now place storage monitors on Secure Networks. 2014-02-09 12:36:17 -06:00
AlgorithmX2
d50c7f6312 Ported to 1.7 2014-02-08 19:34:52 -06:00
AlgorithmX2
b57804be06 Removed Localization Stuff.
Added Logging Option.
Logging of Exceptions is now done via AELogger
2014-02-07 14:37:22 -06:00
AlgorithmX2
e436dca760 Fixed bug with Energy Inject/Extract Averages.
SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00
AlgorithmX2
f295669e6e TESR should use less CPU when no-op.
onInventoryChange for FZ.
Networks without batteries can store up to 1000 AE.
Fixed a bug that cause energy to spiral out of control and go infinite.
Fixed a crash with storage buses and fluids.
2014-02-05 22:36:10 -06:00
AlgorithmX2
26202745ad Fix all Channel Behavior and its mis-behaving. 2014-02-02 20:30:52 -06:00
AlgorithmX2
42424f80c8 Refactoring API stuff 2014-01-23 13:02:48 -06:00
AlgorithmX2
834e9c04c5 Err too much. 2014-01-20 10:41:37 -06:00
algorithmx2
e9acdcbee2 AE2 First Commit, the dawn of 1.7 hast arrived. 2013-12-27 16:59:59 -06:00