thatsIch
10a0cea2bd
Typo wrld
2014-09-21 01:02:24 +02:00
thatsIch
435ecb880f
Typo supressUpdate
2014-09-21 01:00:56 +02:00
thatsIch
d5223e56ea
Typo IPartCollsionHelper
2014-09-20 22:20:53 +02:00
AlgorithmX2
18ad8c5938
Fix CME when Updating P2P Tunnel.
2014-09-08 13:55:28 -05:00
AlgorithmX2
410cc6172d
Prevent notification of neighbors when an FMP part is removed from the world.
2014-08-11 19:44:48 -05:00
AlgorithmX2
a938bbb430
Attempted to add better Hollow cover support, didn't get far, but i'll leave my work in.
2014-08-08 01:40:49 -05:00
AlgorithmX2
c45d7f1b71
Added Network Tool Facade Transparency Option.
2014-08-02 23:53:34 -05:00
AlgorithmX2
3f29590fad
Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
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Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00
AlgorithmX2
9b65cc210d
Update MFR Rednet API
2014-06-25 21:19:20 -05:00
AlgorithmX2
dd9c85e43e
Prevent block updates while loading parts; Should fix http://openeye.openmods.info/crashes/baf3e72a51ad8a5b8680ec24a819bc86
2014-06-20 12:12:48 -05:00
AlgorithmX2
8dcf25a652
Fixed a bug where RF and IC2 tunnels could vaporize them selves.
...
Fixed Bug: #0514 - An unknown error occurs frequently
2014-06-08 18:10:19 -05:00
AlgorithmX2
6f96ae6074
Removed Alpha Migration.
...
Fixed a crash when AE is rendering as a FMP Part.
Meteorite Loot is now less random.
Added support for CLApi ( might be neat as it develops )
2014-05-15 21:18:30 -05:00
AlgorithmX2
3080510317
Major Update for Cable Rendering.
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TESRs will are no longer used if the tile contains no dynamic renders.
Added alpha pass rendering for stained glass.
Enabled Stained Glass facades.
Cables / Facades have less geometry by hiding faces on connected boxes.
Added AlphaPass Option to disable AlphaPass Cables rendering ( fixes crash with Immbis Microblocks. )
2014-05-04 19:51:05 -05:00
AlgorithmX2
0ed7cd7bb4
BC Facades work again.
2014-05-04 14:54:07 -05:00
AlgorithmX2
c904033567
Fix for FMP facade conflict.
2014-04-29 01:44:13 -05:00
AlgorithmX2
fa307b467e
Facades and FMP parts can no longer overlap.
2014-04-19 23:35:48 -05:00
AlgorithmX2
9ae63b42db
mark dirty, is not a thing!
2014-04-10 23:41:16 -05:00
AlgorithmX2
36dad44a6a
Fixed Hit Boxes on Import Bus, Interface, Storage Bus, P2P Tunnels
2014-04-10 22:54:28 -05:00
AlgorithmX2
02a8aef5a3
FMP Almost ready.
2014-04-10 21:50:27 -05:00
AlgorithmX2
79bbdd0bd1
host now responsible for cleanup, fixes onWrench MultiPart deletion.
2014-04-10 15:01:04 -05:00
AlgorithmX2
327c1d4118
Ported FMP Support to 1.7.
2014-04-10 14:52:17 -05:00
AlgorithmX2
919b90ea41
Fixed #0200 - Storage Bus Doesn't Connect to BC Pipe
2014-03-17 22:58:03 -05:00
AlgorithmX2
ef729e7365
Fixed casing of partChanged, and directionTo
2014-02-26 09:17:39 -06:00
AlgorithmX2
1a75097e84
Removed Block Definitions for MAC Parts.
...
Removed Options For MAC and Crafting.
Added Options for Crafting with Quartz Growth and Fluix Reaction.
EU Tunnels Re-Added ( Limit 1 per block. )
Adjusted naming/categorization of various features.
Added "sparkle" effect to seeds that are "growing"
2014-02-23 16:50:53 -06:00
AlgorithmX2
d50c7f6312
Ported to 1.7
2014-02-08 19:34:52 -06:00
AlgorithmX2
b57804be06
Removed Localization Stuff.
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Added Logging Option.
Logging of Exceptions is now done via AELogger
2014-02-07 14:37:22 -06:00
AlgorithmX2
4c354995c9
More FMP fixery.
2014-01-31 11:54:34 -06:00
AlgorithmX2
72ed5a46a8
FMP Build Fixed
2014-01-31 11:46:47 -06:00
AlgorithmX2
9a64980443
Build Script Update.
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FMP Fixes
Optional Interfaces for BC
Optional Interfaces for IC2
Removed UE Api on Items
Proxied Effect for C-CQuartz
2014-01-28 11:29:17 -06:00
algorithmx2
e9acdcbee2
AE2 First Commit, the dawn of 1.7 hast arrived.
2013-12-27 16:59:59 -06:00