AlgorithmX2
9223f724bf
Added Feature: #0715 - Mekanism recipes
...
Added Feature: #0702 - Mekanism Power for Energy Acceptor
2014-07-24 22:20:52 -05:00
AlgorithmX2
6ef95e0586
Improved Handling of Pattern Corruption.
2014-07-24 10:59:57 -05:00
AlgorithmX2
82d1f8f506
Fixed a crash when writing NBT.
2014-07-23 23:20:32 -05:00
AlgorithmX2
2b6cca0267
Fixed some storage bus related crashes.
...
Fixed an issue where the storage might access inventories that have been removed from the world.
Fixed an issue caused by refactoring.
2014-07-23 23:20:16 -05:00
AlgorithmX2
42b6647ec3
Fixed Bug: #0704 - Unable to interact with all me interfaces through terminal
2014-07-23 23:18:23 -05:00
AlgorithmX2
37440cdcbe
Whoops Missing file.
2014-07-23 17:45:21 -05:00
AlgorithmX2
8bcd346226
Storage Buses no longer assume an inventory can be accessed just because it implements IInventory.
2014-07-23 17:39:42 -05:00
AlgorithmX2
980dff203f
IntegrationType Re-factor.
2014-07-23 17:26:23 -05:00
AlgorithmX2
50b0285c15
Some refactoring.
2014-07-23 14:20:47 -05:00
AlgorithmX2
298ae41198
Refactor Some Class stuff out in favor of StorageChannel.
2014-07-23 14:11:12 -05:00
AlgorithmX2
e1fe66adf9
Post Spatial Event.
2014-07-23 13:56:00 -05:00
AlgorithmX2
c5aabb1c34
Minor Refactor.
2014-07-23 13:55:48 -05:00
AlgorithmX2
d9a747d26b
Changed Grid Flags
2014-07-23 13:55:20 -05:00
AlgorithmX2
253221e494
Improved Blocking Behavior for interfaces with inventories on multiple sides.
...
AE now ignores inventories that have no sizes this will improve a few strange behaviors.
2014-07-23 11:47:59 -05:00
AlgorithmX2
175e21782a
Fixed Bug: #0693 - Shutting Down (crash) when Interrupting path to crafting.
2014-07-23 09:22:39 -05:00
AlgorithmX2
6aab1c2e35
Show Channel Usage for smart and dense cable in Waila.
...
Waila Plugin now works when parts are in FMP Tiles.
2014-07-22 00:47:24 -05:00
AlgorithmX2
92171d36d3
Storage Buses should only update the grid when their target changes.
...
don't set the item count via IDSU unless the count changes ( ignore full inventories )
2014-07-21 22:50:40 -05:00
AlgorithmX2
3ef02cb485
Interfaces now filter additions to hide crafting from super-nets.
2014-07-21 16:28:52 -05:00
AlgorithmX2
3f29590fad
Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
...
Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00
AlgorithmX2
f355fc1643
Initial Paint Ball Implementation.
2014-07-20 03:53:05 -05:00
AlgorithmX2
1a1025b8c9
API Synced or Spatial, also one last change with grinder.
2014-07-20 01:51:51 -05:00
AlgorithmX2
fdc263702e
API Synced with Grinder canges.
2014-07-20 01:50:50 -05:00
AlgorithmX2
af3a9f29b6
Added Feature: #0565 - Charge Energy Cells thru Quartz Fiber
2014-07-19 17:48:57 -05:00
AlgorithmX2
642a7f162f
All terminals can now have their texture rotated based on placement ( and some with the wrench )
2014-07-19 16:01:24 -05:00
AlgorithmX2
3a10671bd6
Minor clean up!
2014-07-19 15:16:25 -05:00
AlgorithmX2
94d17f6abd
Merge branch 'rv1' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-07-19 14:35:34 -05:00
AlgorithmX2
1747204928
Feature: #0675 - Drag'n'Drop functionality when making patterns
...
Fixed a bug where pattern would not properly re-populate the pattern terminal when they were re-inserted.
Shift clicking into the inscriber is more intelligent.
2014-07-19 14:33:28 -05:00
AlgorithmX2
b36ee3bf84
Don't mark things that don't exist.
2014-07-18 14:30:29 -05:00
AlgorithmX2
e2288dafc7
Wireless Terminal can now Craft ( that was oddly easy )
2014-07-17 23:12:59 -05:00
AlgorithmX2
f11bc7acc6
Fixed bug with crafting calculation assuming partial resources for a task that was not executed.
2014-07-17 23:02:19 -05:00
AlgorithmX2
3d2555a14f
One more test to be sure.
2014-07-17 22:45:21 -05:00
AlgorithmX2
c834cfb02a
Crafting Grid now ignores CPUs that have are inactive.
2014-07-17 22:39:18 -05:00
AlgorithmX2
8ae01a4e38
Added Interface Priority.
2014-07-17 22:38:57 -05:00
AlgorithmX2
502235dd42
Fixed Multi Recipe Bugs.
2014-07-17 22:03:42 -05:00
AlgorithmX2
4bc881e447
Merge branch 'rv1' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-07-17 20:26:24 -05:00
AlgorithmX2
dcb1f84776
The arc kind works might as well keep it around.
2014-07-17 20:16:53 -05:00
AlgorithmX2
bd61261869
Controller and Energy Acceptor now use a shared empty inventory, less memory!
2014-07-17 15:14:44 -05:00
AlgorithmX2
683a5ee765
Added Feature: #0633 - [Aesthetical] Recoloring of specific blocks
2014-07-16 23:44:02 -05:00
AlgorithmX2
4e3d829f38
Smart cables color update revisited!
2014-07-16 20:35:06 -05:00
AlgorithmX2
a69d1492ef
Fixed Bug: #0613 - interface bug when crafting large quantities of items
2014-07-16 20:31:23 -05:00
AlgorithmX2
ead5e65a0e
Fixed Bug: #0648 - Color Applicator knocks of Facades
2014-07-16 19:06:04 -05:00
AlgorithmX2
e26d8b4824
Light tunnel only uses 0.5 ae/t
2014-07-15 22:34:39 -05:00
AlgorithmX2
e49864e295
Nameable CPUs.
2014-07-15 22:26:12 -05:00
AlgorithmX2
e64bf91789
Keep custom names for TileEntities.
2014-07-15 22:25:59 -05:00
AlgorithmX2
3d078538ca
Added Feature #0638 - Unable to shiftclick patterns out of interface terminal.
2014-07-15 21:20:03 -05:00
AlgorithmX2
2d0f5333b7
Fixed Bug: #0646 - Crafting CPU not finishing wood projects, because mixing wood
2014-07-15 21:19:29 -05:00
AlgorithmX2
c2259f7b43
Attempted to Fix Bug: #0643 - Level Emitter not update
2014-07-15 21:18:22 -05:00
AlgorithmX2
88d500eac2
Fixed Bug: #0642 - Unicode Font too small for item counts in terminals
2014-07-15 21:18:02 -05:00
AlgorithmX2
862c89e1f0
Added Light Detector
2014-07-15 20:26:04 -05:00
AlgorithmX2
9c9598c6fb
FMP Interface Fix.
2014-07-15 12:02:26 -05:00