AlgorithmX2
339709bed9
Performance Change for Facade Lighting Calculations.
2014-08-17 03:58:06 -05:00
AlgorithmX2
bb83252f38
Pulled out getPrimaryBox from Facade.
2014-08-08 01:36:50 -05:00
AlgorithmX2
ef40410511
Minor Cleanup.
2014-08-03 00:06:19 -05:00
AlgorithmX2
c45d7f1b71
Added Network Tool Facade Transparency Option.
2014-08-02 23:53:34 -05:00
AlgorithmX2
e936b53fdf
Fixed Facade Code for colored items, this fixes mekanisms plastic blocks, sadly no luck with XU.
2014-07-27 00:49:56 -05:00
AlgorithmX2
980dff203f
IntegrationType Re-factor.
2014-07-23 17:26:23 -05:00
AlgorithmX2
3080510317
Major Update for Cable Rendering.
...
TESRs will are no longer used if the tile contains no dynamic renders.
Added alpha pass rendering for stained glass.
Enabled Stained Glass facades.
Cables / Facades have less geometry by hiding faces on connected boxes.
Added AlphaPass Option to disable AlphaPass Cables rendering ( fixes crash with Immbis Microblocks. )
2014-05-04 19:51:05 -05:00
AlgorithmX2
5f58bdc785
Note for later about Facade Change.
2014-05-03 19:20:03 -05:00
AlgorithmX2
56daf3a2c2
Facades no longer prevent annihilation planes from picking up items.
2014-05-03 17:11:19 -05:00
AlgorithmX2
de0cea955a
Fixed Colored Facade Rendering.
2014-02-13 23:32:16 -06:00
AlgorithmX2
22c575f06a
Facades now render the correct texture on each side.
2014-02-12 23:33:27 -06:00
AlgorithmX2
d50c7f6312
Ported to 1.7
2014-02-08 19:34:52 -06:00
AlgorithmX2
b57804be06
Removed Localization Stuff.
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Added Logging Option.
Logging of Exceptions is now done via AELogger
2014-02-07 14:37:22 -06:00
AlgorithmX2
e436dca760
Fixed bug with Energy Inject/Extract Averages.
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SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00
AlgorithmX2
1929579df0
Thin Facades.
2014-01-30 18:49:27 -06:00
AlgorithmX2
68a1719794
Fixed issue with Facades vaporizing.
2014-01-26 00:46:40 -06:00
algorithmx2
e9acdcbee2
AE2 First Commit, the dawn of 1.7 hast arrived.
2013-12-27 16:59:59 -06:00